Majoru Oakheart
Adventurer
It's abstract. It's a combination of barely missing and hitting in a way that causes insignificant damage. Your poison attack likely hit. In that you managed to barely connect with the guys arm, causing a small cut. But enough to pass the poison on. The cut will likely heal on its own and is no big deal.That's an... interesting interpretation, but it does lead to some very significant problems. If I coat my blade with contact poison, does the poison take effect when I beat my opponent's AC, or when I reduce them to 0 hit points?
Yeah, jumping from extremely unrealistic heights has been the one blip in the rules since the beginning. It's probably the ONLY time I'll step in and say "Yeah, your character doesn't to jump 100 feet down there, he's afraid he'll die." But even that is debatable. If the choice is between jumping and a rampaging Balor coming up the stairs, and the character wants to jump, I'll let them. And they'll survive due to the rules.In any case, it still hit my big problem: a sufficiently high-level character can throw himself off a 100 foot cliff and walk away sufficiently unharmed that taking an "extended rest" cures all his injuries - and he can do so reliably, not just as a statistical blip.
I agree with the cliffs thing. But I want to simulate the really big action heroes. I can't count the number of times that heroes in movies have guns pointed at them(which should scare the crap out of them and make them not want to take any offensive actions at all) but they run as soon as the person holding the gun is slightly distracted(counting on them to miss...which they always do), or they run towards the guy and kick the gun out of his hands before he gets a shot off, or they dodge the bullet by rolling or whatever.so don't go throwing yourself off cliffs on a daily basis, and don't casually ignore those crossbows the bandits are pointing at you, and don't ask the wizard to deliberately fireball you. Yes, the rules say you can, but it's just poor form.
They often jump from airplanes, sky scrapers, helicopters, boats at high speed, and so on and so forth. Most of the time, they hit the ground, they roll and they are completely unharmed.
The point is, they are big, bad heroes. They survive stuff that seems certain death for everyone else. And they often act like it.