Herremann the Wise said:While I'm not quite in agreeance with some of your points, I find myself nodding my head with this one. That ridiculous (IMO) image of Krusk the Barbarian still rankles... even now as I look at it. I can remember picking up the PHB3.0 seeing That picture alone and putting the book back down. It made me think that the new rules were for little children (rather than the thoughtful and I think successful ruleset that it has become). That image was everything to me that D&D was not.
Best Regards
Herremann the Wise
Hobo said:Hackmaster and OSRIC aren't D&D; they're Hackmaster and OSRIC. Even if---by looking at the rules themselves---they absolutely are, simply, AD&D 1e slightly rewritten.
Jhaelen said:RPGs are Role Playing Games. You seem to be ignoring two thirds of that word.
Jhaelen said:I stopped playing AD&D 2E because at some point I found other rpg systems more appealing. Their implementation of aspects that I considered important for a good rpg was simply better and/or more elegant. The advent of 3E made me return to D&D because the rules now incorporated several key concepts I'd grown to like from other systems.
No amount of nostalgia would have made me return to playing AD&D using the old rules. It was the modernized ruleset that acknowleged the development that the genre in general had gone through. It was 'state of the art' again and had thus closed the ever-widening gap between the old D&D rules and more recent systems.
Valiant said:But both of these cases are not typical or described in any detail in the rule books, and depending on how wacked out they come off won't result in the AD&D experiance (that is if a typical 1Eer was to watch they wouldn't recognize it as 1E).
Different groups played AD&D the same way?! What?!Valiant said:RPGs are games (not art), games with rules that by definition reproduce the same experiance over and over.
Why do you think you can speak with any authority about other people's homebrewing experiences? Hint: I played in a long-running campaign where one nation had magical fighter aircraft...Valiant said:...homebrewing isn't that extreme. Its still a setting with a bunch of guys running around with swords, carrying torches, exploring dark places, casting spells, fighting monsters etc.
Sure it is; it is all the time. You absolutely have no idea what you're talking about here, Valiant. Your whole argument is based on the idea that AD&D 1e was a homogenous experience no matter who you played with, which I believe to be completely the antithesis of the truth of what the situation was like when AD&D was current.Valiant said:Mallus homebrewing isn't that extreme.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.