RPGs are Role Playing Games. You seem to be ignoring two thirds of that word. The rules in an rpg are just there to create a framework and provide methods of resolving actions with an uncertain outcome.Valiant said:RPGs are games (not art), games with rules that by definition reproduce the same experiance over and over.
The 'D&D experience' is mainly created by the DM's presentation and the kind of adventures the DM runs. You can play D&D using all the normal rules without it feeling like D&D for one bit. The opposite is true, as well: You don't necessarily have to use the D&D rules to create what I consider the typical D&D vibe.
I'm not sure which edition of the game you are referring here. 2E had settings that were decidedly different from your standard fantasy setting. 1E had several adventures that had a theme that was decidedly different from the 'default' fantasy setting.Valiant said:AD&D is a rule book. Its game board is the default fantasy setting presented in the rules (and by example the early TSR modules).
Well, I used the nostalgia argument as well and like the 3E rules better than those of previous editions.Valiant said:The Nastalgia arguement is one presented by those who prefer the new rules over the old (for what ever reason). It is used to convince people to embrace their prefered version of D&D, rather then go back to a system they never liked in the first place, and it side steps any arguements about rules or setting.
That does not imply in any way that I 'never liked' the old system 'in the first place'. In fact I've already stated I liked the rules back then. Do you really believe anyone would have played AD&D for 10+ years if they didn't like the rules?
I stopped playing AD&D 2E because at some point I found other rpg systems more appealing. Their implementation of aspects that I considered important for a good rpg was simply better and/or more elegant. The advent of 3E made me return to D&D because the rules now incorporated several key concepts I'd grown to like from other systems.
No amount of nostalgia would have made me return to playing AD&D using the old rules. It was the modernized ruleset that acknowleged the development that the genre in general had gone through. It was 'state of the art' again and had thus closed the ever-widening gap between the old D&D rules and more recent systems.