Personally, I'm as loathe to call the 4e designers' choices arbitrary as much as I can't stand to call any other RPG designer's choice arbitrary. I may not understand or agree with a rule or change, but that doesn't mean it's arbitrary. In fact, if it looks arbitrary to me, I want to understand it because that's a signal to me that I might have something to learn.
Hobo said:
Hackmaster and OSRIC aren't D&D; they're Hackmaster and OSRIC. Even if---by looking at the rules themselves---they absolutely are, simply, AD&D 1e slightly rewritten.
Linux is Unix, whether they have a legal right to use the trademark or not.
Hackmaster & OSRIC are D&D.
If I accept that classic D&D, AD&D, & d20 D&D are all D&D, then I'll accept C&C as D&D as well.
No doubt I could find a group playing 1e but in a way that I wouldn't consider it D&D.
But that's just me.
Jhaelen said:
RPGs are Role Playing Games. You seem to be ignoring two thirds of that word.
"Role-playing game" is a term of art. Jargon. I'm not saying the point you're trying to make is wrong, but I am saying this line of argument is moot.
Jhaelen said:
I stopped playing AD&D 2E because at some point I found other rpg systems more appealing. Their implementation of aspects that I considered important for a good rpg was simply better and/or more elegant. The advent of 3E made me return to D&D because the rules now incorporated several key concepts I'd grown to like from other systems.
No amount of nostalgia would have made me return to playing AD&D using the old rules. It was the modernized ruleset that acknowleged the development that the genre in general had gone through. It was 'state of the art' again and had thus closed the ever-widening gap between the old D&D rules and more recent systems.
I think I wrote those same paragraphs around 2001 or so.
What if, like me, you discover one day that the modernization & development resulted merely in "different" & not necessarily "better"?