GreyLord
Legend
No, I don't think it is.If I can interject a potential tangent into the discussion here, is the era of the adventure path kinda over? I know that was a huge part of the way Paizo did stuff for a long time, but it seems like maybe they reached a saturation point. I do notice that nobody else is really attempting it either; WotC is putting out "campaigns" that are similar to how Call of Cthulhu traditionally used to do it, where there's one rather thick book that details a single adventure in multiple chapters.
And I know that the reality of those campaigns isn't necessarily all that different than an adventure path, other than the publishing schedule; i.e., one chapter per month with additional setting add-ons built in to the book vs. all at once in a single big book but with less mechanics and fluff about extraneous stuff altogether—the differences are somewhat more imagined than real. But it seems like the business model for one seems to be ascendant and the business model for the other isn't.
I think Paizo expanded beyond just the Adventure paths because they wanted more money. That more money was like Crack Cocaine...which is why suddenly their game system gets expanded with a ton of new rules, classes, and what else in a matter of a few short years.
I think the AP idea is still highly profitable, but instead of it being the center of their business model as it used to be, with Pathfinder as a game being there purely to support the model of selling Adventures...it has turned around where it is now adventures being there purely to support the new rules and their brand.
Basically, APs brought in enough money to support them at their current subsistence level early on, but once they got a taste of that money from that sweet heroin called rule supplements and expansions...well...their model changed.
They expanded their staff and crew in accordance with that increase in income to where now, just relying on the AP money is not going to keep them afloat anymore.
Ala...2e.
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