Felon said:
This is a grossly disingenuous sampling, backed up by highly specious numbers.
It was a joke, much like the priceless series...
So I'll bite back:
The "mage" is apparently casting fireball to get that +3.5/level output, which means it could only be a wizard, and only casting it a couple of times per day, and for some reason no saving throw is assumed.
True a mage at 5th level could innately only cast a single fireball or lightning bolt per day. I'm not looking at how much damage is taken, I might as well list out all damage reductions and resistances known bar sonic.
But, maybe, perhaps, there might be a tiny, small chance that a mage might just have on the off chance a wand or a scroll and it might even be a wand of fireballs, or lightning or wonder or a scroll of sarcasm rolled into a pointy bit dipped in lemon and then stabbed into ones eye. Thus allowing the mage to wail a bit more then once a day, that and I did say right at the start level 5+, they could be 6th, tenth maybe even twentith.
The rogue would have +3d6 on his "backstab", so that alone blows away the stated figure for his damage per level, and that's not taking the weapon itself into account.
That little bit that was obfuscated by cunninglingly putting it hidden at the start of the title, in bold... Level 5
+, that and on average overall a rogue gets d6 per two levels so it averages +1.75.
The fighter doesn't even have damage per level listed, which conveniently omits what kind of pain the fighter can routinely dish out with a weapon-specced greatsword.
a) Neither does the rogue, mage or cleric have damage listed for the weapon.
b) All the damages listed are in addition to mundane weapons.
c) Pointing out how very mundance the feat of specialisation is that it is not a per level damage it begins and ends at +2. While say certain 2nd level spells will give that bonus in damage and to hit as well while not even taking up a feat.
And then there's the cleric. Lose the xbow. Properly self-buffed, he's a melee nightmare.
Thankyou for proving that point c) above that specilisation is the poor mans feat compared with all the other options that do more damage and/or ignore armour and/or ignore touch armour and/or give bounses to hit.
Why bother with armour when so much will bypass it. Even in full plate +5 it won't help you dodge a fireball so having the great armour won't allow mages to cast fireballs at their feet. Spells on the other hand will allow that.