AtomicPope
Hero
I'd definitely say yes.
I'm playtesting another currently RPG and the detail level is stultifying. Example: The hitpoints are divided into 21 different body parts. But the details don't provided any realistic context in a game that strives for realism. A slightly above average character can get shot in the head with a 9mm at point blank range and live. Not just live but be quite normal. There is a chance that they can die, but that chance is not significantly greater than if said character was punched in the head.
I really like WoD because of it's simplicity, complexity, and gritty realism. Talking scenes are just Extended Actions. In other words, it takes so much time (successes) to make you point. If you fail you can retry (back pedal, change tactics). It's all a simple dice roll. The players talk and based on their soliloquy they may get a bonus, or penalty. It's almost no different from Roleplaying w/o dice but it benefits characters that are built to be socially adept (they succeed rather quickly and fail less often).
I've noticed that 4e is taking a similar approach to Extended Actions and I like it, very much.
I'm playtesting another currently RPG and the detail level is stultifying. Example: The hitpoints are divided into 21 different body parts. But the details don't provided any realistic context in a game that strives for realism. A slightly above average character can get shot in the head with a 9mm at point blank range and live. Not just live but be quite normal. There is a chance that they can die, but that chance is not significantly greater than if said character was punched in the head.
I really like WoD because of it's simplicity, complexity, and gritty realism. Talking scenes are just Extended Actions. In other words, it takes so much time (successes) to make you point. If you fail you can retry (back pedal, change tactics). It's all a simple dice roll. The players talk and based on their soliloquy they may get a bonus, or penalty. It's almost no different from Roleplaying w/o dice but it benefits characters that are built to be socially adept (they succeed rather quickly and fail less often).
I've noticed that 4e is taking a similar approach to Extended Actions and I like it, very much.