Darth Shoju
First Post
I play a Barbarian 6, Fighter 13 and I've found that while I can certainly deal a significant amount of damage (especially if I crit), my HPs and damage only keep us in the fight; the spellcasters are the ones that make or break it.
A while ago we battled a kelvezu that had been sent to assassinate us. It toyed with us for a while, killing off our retainers and familiars one at a time until we finally managed to corner it. I never landed a single blow on it the whole fight. The battle was essentially a chess match between the demon and our wizard and cleric; a constant back-and-forth of buffing (flight, invisibility, true seeing), dispelling, and battlefield control (darkness). Finally our wizard landed a split-ray enervation followed by a disintegrate. The kelvezu failed its save and died. Game over.
There's also been several combats with undead or extra-planar creatures where our party cleric decided the whole thing with some turning or a holy word or banishment.
Are melee combatants better than previous editions? Yes. Are they better than high-level casters? Not in my experience.
A while ago we battled a kelvezu that had been sent to assassinate us. It toyed with us for a while, killing off our retainers and familiars one at a time until we finally managed to corner it. I never landed a single blow on it the whole fight. The battle was essentially a chess match between the demon and our wizard and cleric; a constant back-and-forth of buffing (flight, invisibility, true seeing), dispelling, and battlefield control (darkness). Finally our wizard landed a split-ray enervation followed by a disintegrate. The kelvezu failed its save and died. Game over.
There's also been several combats with undead or extra-planar creatures where our party cleric decided the whole thing with some turning or a holy word or banishment.
Are melee combatants better than previous editions? Yes. Are they better than high-level casters? Not in my experience.