AbdulAlhazred
Legend
Might be a bit stronger in some ways than the old one...
But definitely more of a controller power and fireball is for me worthy to be iconic and have some of the flavors invoked in the original.Might be a bit stronger in some ways than the old one...
One of the things I wanted to see in a 5e was a refinement of the Wizards tactical role as a controller...
It really really looks like that isn't happening.
Oh certainly the roles are simplified and largely one can differentiate many of them via what feats or power subsets you choose associated with the class.Like I said in another topic, D&D really has more than 4 roles and 4e put multiple combat styles together
It is really
- Controllers
- Blasters- AOE Damage
- Debuffers- Debuffs + Root/KD/Slow"
- Defenders
- Shielders- Marks + Defense
- Bashers- Marks + Offense
- Leaders
- Commanders - Buff and Attack granting
- Healers- Healing Focus
- Strikers
- Hammers- Melee DPR + Toughness
- Skirmishers- Melee DPR + Shift powers
- Snipers- Ranged DPR + "Root/KD/Slow"
Not sure if I consider that fully true... minions are a thing and swarms are too.Damage only AOE in 4e is only control when it has enough damage to make enemies want keep a part.
Yeh the push on save and lingering flame and sulfurous gases works pretty well above. Pasted out of my character builder.Fireball is simple in that you can force the purpose of an AOE by forced movement.
Magnetized I hadnt thought of... The lightning we have is an encounter so I decided stunned was too much unless I shift thatLIghtening bolt stunned or Dazed are the obvious riders, maybe some sort of magnetized effect if wearing metal armour and any held metal items you and any such items are pulled or repelled from other sources of metal?