Is my 15th Level half-orc monk broken?

Thanee said:
Decisive Strike is really, really bad, unless you fight against creatures with DR.

Two attacks at the highest BAB already do the same damage, and the monk gets a lot more attacks at this level.

Bye
Thanee

Or against multiple opponents. At 11th level you get two double damage attacks with decisive strike. Which i agree isn't the most optimal way of taking down enemies but in total damage stakes its the higest output. Then you always get the stunning benefit too
 

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epochrpg said:
This means he has an unarmed damage of 4d8+4 at medium size and 6d8+5 at large size. Average damage is 22 when medium and 32 when large! Is this broken?

Well, a character with full BAB (+15) and the same ability score has +4 higher attack bonus comparing to that monk. Assuming he is using a greatsword and has power attack feat. He can take -4 penalty and attack at the same attack bonus as your monk, with +8 damages. Now, he inflicts 2d6+14 (average 21) at medium size and 3d6+15 (average 25.5) at large size.

He will likely to have a weapon with better enhancement bonus than your Amulet of Mighty Fist (that costs triple comparing to a magic weapon) or some other magic item. And he will have some damege/attack enhancing class abilities and feats. By 15th level, a fighter has Greatere Weapon Focus (+2 attack) and Greater Weapon Specializatinon (+4 damage). Barbarians will do greater rage, Paladins will have Divine Might. Rangers will have favored enemies. Paladins and Rangers even cast spells.

So IMHO, your monk will never be overpowerd. Maybe slightly underpowerd actually, because while you are almost as good as a pure fighter types against something with low AC, you still have hard time hitting something with very High AC.

And If that is "all WotC" game, I believe that people here can think of 100 ways to make far much broken and devastating melee combatants by combining races, prestige classes, feats, items and other rules.
 

KarinsDad said:
Say the 15th level Monk has an 80% to hit a given foe and averages 20 points per attack.
LOL! I could count on one hand the number of times I've seen a monk being able to hit a creature with a natural 5 on a d20....... There is a good reason that 'Flurry of Blows' is colloquially known as 'Flurry of Misses' in our campaigns. But the maths looks okay and demonstrates a point.
 



Legildur said:
LOL! I could count on one hand the number of times I've seen a monk being able to hit a creature with a natural 5 on a d20....... There is a good reason that 'Flurry of Blows' is colloquially known as 'Flurry of Misses' in our campaigns. But the maths looks okay and demonstrates a point.

Actually, Tetsubo has a valid point. I was unaware of the two attacks at 11th level or higher.

Code:
 1  –2/–2                -2
 2  –1/–1                -1
 3  +0/+0                +0
 4  +1/+1                +1
 5  +2/+2                +2
 6  +3/+3                +3
 7  +4/+4                +4
 8  +5/+5/+0             +5
 9  +6/+6/+1             +6
10  +7/+7/+2             +7
11  +8/+8/+8/+3          +8/+8
12  +9/+9/+9/+4          +9/+9
13  +9/+9/+9/+4          +9/+9
14  +10/+10/+10/+5       +10/+10
15  +11/+11/+11/+6/+1    +11/+11
16  +12/+12/+12/+7/+2    +12/+12
17  +12/+12/+12/+7/+2    +12/+12
18  +13/+13/+13/+8/+3    +13/+13
19  +14/+14/+14/+9/+4    +14/+14
20  +15/+15/+15/+10/+5   +15/+15

At levels 1 to 7, both Decisive Strike and Flurry of Blows average the same damage.

At levels 8, 9, and 10, Flurry of Blows averages more damage.

At levels 11+, Decisive Strike averages more damage if you have two opponents. Flurry of Blows averages more damage if you have one opponent.


Since the two attacks from Decisive Strike has to target different opponents, it is much weaker against one opponent.

This means that although on the surface, Decisive Strike looks slightly better, in reality Flurry of Blows is considerably better.

At lower levels (10-), Flurry of Blows can be used against different opponents, especially if one opponent is taken out by one of the earlier attacks.

At higher levels, Flurry of Blows averages slightly less damage if you have two (or more) opponents, but it is damage that can be targeted against one foe. Also, the damage from Decisive Strike can be "too overwhelming". In other words, if your opponent has 3 hit points left, Decisive Strike is overkill.


All in all, Flurry of Blows is better than Decisive Strike. Not because it averages more damage at the higher levels (which it may not), but because it is more versatile. And, if you only have one opponent at higher levels, Flurry of Blows will in fact average more damage.


Note: Damage Reduction changes this picture. There, Decisive Strike gains an edge in average damage, possibly even against a single opponent.
 



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