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Is "Old School" Overrated?

It's funny how so many of these arguments are nearly identical to old-school vs new-school MMRPG arguments as well. In both, the new games are seen as being too "dumbed down", too "kiddy", or too "easy mode". They resent the attempts to make the game more accessible to a wider audience and attempts to be more fun (and less brutal) presumably because they feel that a new generation of gamers have it too easy and this somehow belittles their "geek cred".

I don't care if people want to play old school. I had good times with the old versions, but I have no desire to go back, but some do. I do realize that there are some good reasons to continue playing old school. If you have a group that has always played it, has had fun, continues to have fun and are content with what you have, go for it. If you don't want to invest in new books, totally understandable. If you want to save money by going retro, that's fine. If you have a group of players that like the old brutal games and prefer more complicated mechanics, that's fine. If you just want to go 'retro' and see what it was like, that's fine too.

However, I do take issue with the folks that come in and try to belittle not only the new version, but the new players (or old players that have converted) as well. The average old-schoolers doesn't bug me, it's old-schooler elitists that get under my skin; the type that amount to anti-fanboys. I would play an old version game with the former, but I don't even like to discuss gaming with the latter. Again, the MMRPG world has the same type of irrational types as well, such as the types of folks that believe that the race, class, or faction that you play has some bearing on your maturity, intelligence, or skill. It's bunk, but I digress.

I'm tempted to point out that some of these folks fail to understand that the average person prefers games that are more fun, easier to understand, and less sadistic. I could point this out, but I think they already know. I say this because I've seen repeated comments about how 4th Ed "encourages too many players of the type that we don't want". I can't imagine what type of person is seen as a socially undesirable among a geek niche hobby... Maybe they are trying to keep away the "normals". ;-)

It's true though, it does draw in types of players that weren't drawn in before. In fact, just yesterday, I was sitting at a 4E D&D table with a group that included 2 sets of married couples. We got into a sidetrack discussion about previous editions of D&D. During the course of the discussion, both of the wives commented how they don't think they could play those old versions, that they didn't sound fun at all. I've heard the exact same story from others as well in regards to spouses, significant others, children, and parents. This kind of stuff speaks volumes about the new edition.

People who prefer old school are welcome to play, and I wish them tons of fun. They just need to accept the fact that they are in a minority, and that most people simply don't prefer that style. That's ok, they don't have to. Just remember that this doesn't make you better player, a stronger roleplayer, or a smarter person. It also doesn't make you worse player, weaker roleplayer or dumber person. You just prefer a different style of game, and it's a style that is of limited appeal to the general populace. You are playing a niche style of a niche game in a niche hobby. Again, that's ok. There's no reason to feel defensive about it, and there's even less reason to go on the offensive about it.

Everyone play and have fun, and don't worry if someone else, that doesn't affect you, is playing something different.
 

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1. No roleplaying. Just fights.
2. Refer to Fighting Men as tanks.

"4E killed roleplaying" is a ludicrous myth. It did make combat a lot more fun though, and enjoy getting into it more than ever before (in my groups), but roleplaying is certainly alive. Now, if you had implied that RPGA was no roleplaying and all fights, you might have been a little more credible.

And for the record, 4E uses the term 'defender', not 'tanks', and the term 'tank' existed *at least* as far back as AD&D.
 

Please instruct me how to make Original D&D games "New School".
Offhand, I would say:

1. The DM is more focused on being an entertainer, and less on being an neutral referee.
2. The guidelines for mechanical balance (in terms of encounter design, PC advancement, etc.) are more transparent.
3. The PCs are special from the get-go.
4. The primary mode of conflict resolution is the application of the rules; "common sense" or other "real-world" considerations are secondary.
5. Challenges that rely on the players' ignorance, inattentiveness or carelessness to be effective are considered bad form.
 

"4E killed roleplaying" is a ludicrous myth. It did make combat a lot more fun though, and enjoy getting into it more than ever before (in my groups), but roleplaying is certainly alive. Now, if you had implied that RPGA was no roleplaying and all fights, you might have been a little more credible.

And for the record, 4E uses the term 'defender', not 'tanks', and the term 'tank' existed *at least* as far back as AD&D.

I think you're looking far deeper into Doug's post then Doug did ;p


Old School is one of those incredibly troublesome titles that can mean anything. Example: two or three of my friends are huge car freaks; they love their cars, they love driving cars, hearing about cars, etc, etc. But put them in a room and ask what their favorite classic car is, and within 5 minutes you'll have a heated argument on what classic means.

I see Old School as being the same way. You can attribute anything to old or new school. Honestly, old school and/or new school now pretty much means "something I like/dislike"
 

Old school will mean different things here to different people, but I'm just looking at the term as a general reference to "back in the day" gaming…So yea I don't know myself, but I'm curious if you think things were better in general "back then" or if things are better now - and in what way(s) perhaps?
I had a lot of fun "back in the day." I'm having more fun, now, than I did back then. I think I'm a better DM (and a better player), with a firmer grasp on the game and a better understanding of what I like (and dislike) and how to get there. I have access to a large community that produces great discussions, ideas, and products. In addition to finding players in my immediate circle of friends, I can easily use the Internet to find other players with compatible tastes in gaming. I have more discretionary income, and hell, a lot of the best stuff is free, anyway.

However, note that I'm playing OD&D, today (I prefer OD&D or 1e AD&D over the later editions of the game).

(About the only thing that *isn't* better for me, now, is time. I don't have as much time to game as I used to, back in the day.)
 

I think you're looking far deeper into Doug's post then Doug did ;p


Old School is one of those incredibly troublesome titles that can mean anything. Example: two or three of my friends are huge car freaks; they love their cars, they love driving cars, hearing about cars, etc, etc. But put them in a room and ask what their favorite classic car is, and within 5 minutes you'll have a heated argument on what classic means.

I see Old School as being the same way. You can attribute anything to old or new school. Honestly, old school and/or new school now pretty much means "something I like/dislike"

Maybe, you're right. I usually automatically assume that "old school" is pre 3.0, though some might prefer to say it's OD&D.
 

For me, the people I game with are a bigger factor in determining fun than the edition or style of the game.

I do like simple rules systems better and even with complex systems I generally enjoy the most basic rules.
 

1. No roleplaying. Just fights.
2. Refer to Fighting Men as tanks.

"4E killed roleplaying" is a ludicrous myth.


See what I mean? Bickering already. Even after a mod noted that ill-will happens with this stuff. How sad.

So, next person who gets insultingly partisan can expect a boot from the thread.

And no, do not count on a "sense of humor" to protect you.
 

Maybe, you're right. I usually automatically assume that "old school" is pre 3.0, though some might prefer to say it's OD&D.
It's definitely a subjective term. Some people use it to refer to a whole spectrum of games, for others its D&D specific, and even there you have different lines being drawn.

I personally tend to think of "old school" as it applies to D&D (not other games), and I tend to think of "old school D&D" being best embodied by the TSR editions (grudgingly including even 2e), but especially applying to OD&D and early 1e AD&D.

However, I don't believe my personal thinking on the subject is (or should be) definitive; it's far too rooted in my preferences to be a universal definition.
 


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