I don't know how you managed that. In my experience, 4E with players that know the rules and their characters well is still much slower than Pathfinder with players that barely know the rules.
You literally could not be more incorrect.
For starters, there is no "Crowd control" type in MMORPGS.
There are dps, healers, and tanks, yes, but in 4e, it's not nearly as clean cut.
The powers system has nothing at all to do with MMO cooldowns - on the contrary, it is earlier editions that have cooldowns made out to be in minutes or seconds. If anything is closer to MMO cooldowns, it's Pathfinder abilities.
Marks aren't in any way similar to MMO taunts. No, 3.5 abilities that make enemies save vs attacking you are. Once again, if anything is closer to MMOs, it's 3.x.
Expanding levels? Christ, you're really reaching now, aren't you?
In short, stop. You're wrong. About everything.
(comment removed) On the rest, I will agree to disagree with you. All I can say is that I've heard multiple instances of people that have played WoW but don't know anything about D&D, and "It's just like WoW." is their first reaction upon looking at a 4E PHB. The "4E is not like WoW" argument seems pretty hollow.
For starters, there is no "Crowd control" type in MMORPGS.
There are dps, healers, and tanks, yes, but in 4e, it's not nearly as clean cut.
The powers system has nothing at all to do with MMO cooldowns - on the contrary, it is earlier editions that have cooldowns made out to be in minutes or seconds. If anything is closer to MMO cooldowns, it's Pathfinder abilities.
Marks aren't in any way similar to MMO taunts. No, 3.5 abilities that make enemies save vs attacking you are. Once again, if anything is closer to MMOs, it's 3.x.
Expanding levels? Gosh, you're really reaching now, aren't you?
In short, stop. You're wrong. About everything.
You literally could not be more incorrect.
For starters, there is no "Crowd control" type in MMORPGS.
The powers system has nothing at all to do with MMO cooldowns - on the contrary, it is earlier editions that have cooldowns made out to be in minutes or seconds. If anything is closer to MMO cooldowns, it's Pathfinder abilities.
Marks aren't in any way similar to MMO taunts. No, 3.5 abilities that make enemies save vs attacking you are. Once again, if anything is closer to MMOs, it's 3.x.
Everquest has cc. WoW has cc to lesser extent. Star Wars Galaxies had cc.
No, they don't.Considering the classes fall into roles and the roles have clear cut definitions... your wrong here too.
No, it isn't. Marks and taunts work entirely different."Taunts" in an MMO are designed to influence whom the enemy attacks.
"Marks" in 4e are designed to influence whom the enemy attacks.
It is that simple.
Er ... what? I only play one MMO (LotRO), and both the Burglar and Loremaster classes are explicitly referred to as "crowd control".
Okay, this flat out makes no sense to me. Marks are there to get creatures to attack you instead of your allies. They are exactly like taunts in their purpose, if not their implementation. It's true that the Knight's challenge in 3.x (and the Star Wars Saga Edition talents along the same lines) are closer to taunts mechanically -- but in terms of the function they are identical.
If you're going to bash 4E for being "too gamey" (and I think it's a fair criticism), MMO-like rules constructions are not the real problem. The real problem is the way characters are defined as a bucket of powers that don't have a real meaning "in the game world" and the whole "delve" format, which discourages any activity other than button-pushing combat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.