Pielorinho
Iron Fist of Pelor
Last night, our group went up against a bunch of fire-cultists. Once the room was full of flaming skeletons and fire mephits, I (a ninth-level druid) dropped Da Bomb: Quench.
As an aside, this is the coolest AoE spell I've cast yet: it does no damage to allies, is totally ineffective against most enemies, and hurts like hell against a small subset of enemies. And its AoE is humongous -- 2 20' cubes/level, shapeable.
And no saving throw. That part I understand. But according to the spell description, there's no SR either.
Could this be right? I don't know of any other spell, much less a fourth-level spell, that directly affects an opponent and doesn't allow a saving throw. Because the spell has all sorts of different effects, I think they may have just made an error in the writeup.
Any ideas?
Daniel
PS: Here's the spell's description, from the SRD:
As an aside, this is the coolest AoE spell I've cast yet: it does no damage to allies, is totally ineffective against most enemies, and hurts like hell against a small subset of enemies. And its AoE is humongous -- 2 20' cubes/level, shapeable.
And no saving throw. That part I understand. But according to the spell description, there's no SR either.
Could this be right? I don't know of any other spell, much less a fourth-level spell, that directly affects an opponent and doesn't allow a saving throw. Because the spell has all sorts of different effects, I think they may have just made an error in the writeup.
Any ideas?
Daniel
PS: Here's the spell's description, from the SRD:
Quench
Transmutation
Level: Drd 4
Components: V, S, DF
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area or Target: One 20-ft. cube/level (S) or one fire-based magic item
Duration: Instantaneous
Saving Throw: None or Will negates
(object)
Spell Resistance: No or Yes (object)
Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The spell also dispels fire spells in the area, though the character must succeed at a dispel check of 1d20 +1 per caster level (maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. Fire-based creatures within the area take 1d6 points of damage per caster level from the spell (maximum 15d6, no save allowed).
Alternatively, the character can target the spell on a single magic item that creates or controls flame, such as a wand of fireball or a flame tongue sword. The item loses all its fire-based magical abilities permanently unless it succeeds at a Will save. (Artifacts are immune to this effect.)