MerricB said:Is Railroading ever a good tactic?
What is Railroading? What defines it?
When you have an adventure you want to run, how do you get the PCs into it without railroading?
Cheers!
jollyninja said:when the players refuse to let the cloaked figure sit down, actively avoid paying attention to the bard, tell the serving wench "less talk, more ale", and don't leave the same in game room for 2 hours of real time. how can i not have the watch's level 15 fighters with saps arrest them on a trumped up charge and have their punishment be getting set loose in undermountian?
as for what constitutes railroading, any obviously unaviodable (ie, players have absolutely no say) adventure hook is railroading. setting a mighty convincing hook is different only in it's subtlty. ie having the party wizard's niece kidnapped and possibly taken into undermountian while his kid sister loudly begs him to save her baby in the middle of a crowded market is not railroading but is every bit as sure a way to get the party into undermountian unless the party hates children. i'm told i can be a real bastard behind the screen sometimes![]()
WaterRabbit said:Of course, you could talk to your players and find out why they aren't interested in pursuing any of your hooks. Perhaps they would rather be doing something else.
Now Tal, if only you'd learn to actually incorporate this wisdom into your DMing.talinthas said:railroading is the derogatory way of defining second edition gaming. aka, you have a plot, and you want your players to do it, so most of what they do funnels into this plot, and if they're sidetracked, you gently (or forcibly, as it were) nudge them back to your main plot. First edition, otoh, imo, tended to drop folks into a place and have them do their own thing without aim or purpose.
the quintessential railroad is the DL1-14 track, while the direct opposite is keep on the borderlands.
MerricB said:What is Railroading? What defines it?