Elder-Basilisk said:
IMO Rapid shot is definitely better than TWF. No bones about it.
We'll see.
Elder-Basilisk said:
It's much easier to be in a position to rapid shot (full round action) than to fight with two weapons (also a full round action).
That's a situational condition entirely dependent on how the combatants choose their actions, and how the adventure is set up. What you
can definitively say is that in
every ranged battle Rapid Shot will be more effective, and in
every melee combat TWF will be more effective.
I could just as easily say that TWF is better because most fights start off at range, then are mostly conducted up close once the combatants move in on each other, but again, that's entirely circumstantial.
Elder-Basilisk said:
Rapid shot allows your full strength bonus (up to +4) to apply to the damage. Two weapon fighting allows only half the strength bonus for the extra attack (this becomes more advantageous than rapid shot if the character's strength reaches 26+ but most characters don't get that strong).
The +4 comes from two specific weapons, which admittedly aren't altogether uncommon, but there are no core versions of cleave, power attack, or expertise which all stack nicely with TWF.
Elder-Basilisk said:
Rapid shot requires only one magic weapon and gives you full bonuses from it. Two weapon fighting requires a second weapon which will almost always have a lower bonus than the primary weapon.
Yet if you're disarmed or sundered you just punish them with your other weapon. If that happens to the archer he's f**ked.
Elder-Basilisk said:
Regarding switching the ranger virtual feats for archery ones, I wouldn't allow it at all as a DM. If you want bonus feats at first level, play a fighter.
Who said anything about bonus feats? I want the exact amount the PHB Ranger offers.
Elder-Basilisk said:
(If the ranger bonus feats are infinitely exchangeable (or even finitely exchangable but can be changed for combat feats you want), he becomes a strictly superior version of the fighter class with the same saves, 4 skill points and a better skill list, Track, possibly two bonus feats (instead of one) and the ability to use wands of Cure Light Wounds or entangle).
The 1st level Ranger already
is a strictly superior character than the 1st level Fighter. The changes I'm looking for are purely flavor, with the added bonus of being more effective
based solely on the way I play. And they're covered by the Core Rules.
Elder-Basilisk said:
If you want to have more useful feats, that's what fighters are there for. If you want to make retroactive changes to the character, see about changing some ranger levels for fighter levels.
Why? I'm not going to play in your campaign, I just would like to customize my character within the bounds of the core rules, without using Rule 0. Your refusal to allow such a customization is wholly supported by the rules, but no differently than if you vetoed clerics who didn't choose patron deities. Its the DM's option, but character customization is
not a house rule as long as you balance it out.
And that's the question, is my customization balanced? Whether or not
you allow customization is irrelevant. Its a core rule and I'd like to take advantage of it without abusing it.