Is "Shield" too powerful?


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The game wasn't released yet. That actually makes it more important to show the 'official' way to play, especially on a podcast that people will be listening to in order to find out how the game plays.

Except that:

1) Wyatt did not claim that was the official way to play, only you did.

2) Noonan does not play that way.

3) The rules do not state that your way is the official way to play. The rules never once suggest mentioning the "to hit total" out loud for NPC attacks.

You just made it up as that being the official way to play and refuse to admit it. When I refuted your weak claim, you went off into the twilight zone. Whatever dude. :lol:

Believe whatever nonsense you want to believe. But, your claims here are not rules nor are they official.

Like I suggested, take a poll here. Or, are you afraid that the majority will disagree with you?
 

KD, your position seems to be that the DM should not tell the player the attack roll or the defense targeted. Is this correct?

If so, where in the rules does it say that the DM should keep this information secret from the player?
 


Comparative material:

Belt of Fiends, L15 magic item

Power (Daily): Immediate Interrupt. You can use this
power when you are hit by an attack. Gain a +3
power bonus to defense against that attack; you can
decide to use the power after the DM tells you the
attack die total.

(From "Rose Keep," _Dragon_ 366, p. 43)

Draw your own conclusions.
 

Comparative material:

Belt of Fiends, L15 magic item

Power (Daily): Immediate Interrupt. You can use this
power when you are hit by an attack. Gain a +3
power bonus to defense against that attack; you can
decide to use the power after the DM tells you the
attack die total.

(From "Rose Keep," _Dragon_ 366, p. 43)

Draw your own conclusions.
Belt: Usable by anyone, once per day
Shield: Only wizards, once per encounter
Advantage: Shield

Belt: +3 any defense
Shield: +4 AC AND Reflex
Advantage: Belt if you only consider the single attack; shield may be more useful when multiple hits are involved.

Belt: One hit only
Shield: Until end of next turn
Advantage: Shield by a landslide

Belt: Usable after being told what the attack value is
Shield: Heavily debated
Advantage: Well now that certainly depends...

It seems that in order to remotely justify Shield at level 2 vs Belt at Level 15, you'd have to read Shield without adding "you can decide to use the power after knowing what the attack value is."
 



But 13 levels different? I could see the belt as a Level 8 or 9 if Shield is correctly placed and doesn't require DM to announce the result first. The belt is very good throughout the game if you figure it shuts down a major attack every day if you're taking fire on a regular basis and you save it for a solo or elite, figuring at some point during that fight they'll hit you by just enough that the belt works.
 

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