Aye, everyone talks about the cost. However, that is the Wizards only real money sink. Wizards more often than not dont need to worry about armor, weapons, general equipment... how many times do you see the Wizard walking around with a backpack full of torches, rope, stakes, etc.?thalmin said:Don't forget the cost to the wizard to scribe the spells into his book. Wizzo also must carry the book around with him; it's kinda heavy, and must be protected.
Even SL thought they were weak and "tweaked" the class. Domains arent a bad idea. Its one I am working with for the Sorcerer re-build, using the Arcane Domains from Unearthed Arcana.Darklone said:Lack of support for the sorcerer in 3rd party products? If you think he's too weak, give him some abilities from Scarred Lands books such as a domain....
Ogre Mage said:A couple of reasons for the unpopularity of the sorcerer come to mind:
1. The class mimics the wizard too much. They share the same spell list and their abilities overall are too similar. The only real difference is one uses a spellbook and the other doesn't. In contrast, if you compare the druid and the cleric, while both are full progression divine casters, they have separate spell lists and their flexibile abilities allow each class to have its own niche.
2. The class lacks synergy.Sorcerers need charisma, but charisma does offer them any significant synergies to their abilities outside of spellcasting. In 3.0 they did not even have any charisma based skills. In 3.5 they have ONE -- Bluff.
3. Lack of support from WotC and third party material. Most of the stuff published on arcane casters is about wizards.
In this regard I was comparing the wizard to the sorcerer, who also doesn't need any of that.Khaalis said:Aye, everyone talks about the cost. However, that is the Wizards only real money sink. Wizards more often than not dont need to worry about armor, weapons, general equipment... how many times do you see the Wizard walking around with a backpack full of torches, rope, stakes, etc.?![]()
Crothian said:Sorcerers are an odd class. They look so weak on paper, but when played they really shine.
For Sorcerer support I highly recomend the Players Guide to Wizards, Sorceres, and Bards as well as Quint Sorcerer. Both of them do a great job of really understanding the Sorcerer and expanding upon it in a good way.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.