Ah. Well, that is non-typical. How do the spellcasters fair?Dracorat said:My parties strive to go as many battles as possible without resting because I reward that behavior. 10 rounds will be gone half way through the second battle and they could easily run 5 battles in a day. Two boots wouldn't last through the end of the fourth battle.
Average is 4 battles a day, with about three rounds of actual combat per battle (that seems quick, but these are relatively easy encounters of CR equal to your level). A player would likely only use his boots 2/3rds of the time (1/3rd if very conservative).
Also, most groups have no problem with resting for a day when running low on resources (because it doesn't take up any real time) .
That's why mithral full-plate of speed is better than a second pair of boots. Alternately, you can stack magical abilites on slotted items for +50% cost (so a pair of boots that lasted 20 rnds total would be 12k gp + 18k gp).Not to mention that they probably will want to change them out if only a round or two was left for the day.
Since haste changes some many stats, limited use boots are mostly just a meta-game pain due to recalculations. My solution to that was getting multiple boots to justify hard-coding the stat modifications on your character sheet. This may not work for all groups, but your characters could always take the opportunity to sleep more often.
I can only see speed being beneficially for specific purposes where protracted combat is expected (like for military uses in large battles). A ballista or automatic crossbow of speed on a city wall during a siege seems perfectly useful.