arscott
First Post
Some notes on your individual points:
From what I've seen, many of the races need work. Many aren't at all balanced, while others are mechanically uninteresing. I think a better philosophy is (with any game element, but races in particular) it's better do a few things well than many things poorly.greywulf said:* Lots and lots of races, all of which are LA +0. Add in the Ultimate Alien Anthology and you've almost 200 playable races, many of which would fit equally well into the fantasy milieu (if you play a Jorune or Talislanta style game, anyhow). I want me some Wookiee Duskblade!!
No complaints here. I agree with you 100%* Free-for-all Multi-classing and class selection. Class availability is left in the hands of the DM, just where it should be.
* All classes are packed with goodness; there are very few dead levels where the class gains nothing. This means there's incentive to stick with a single class all the way to 20th, if you wanna.
I like both of these Ideas in theory (and my favorite system, d20 Modern, uses class-based defense), but I don't think SW has implemented them particularly well.* Armour gives damage reduction not Defense (AC).
* Defense increases as level improves. Yep. 20th level characters can wear no armour, cast no Mage Armour and still be harder to hit thanks to their training and experience. Just as it should be.
I'm not that familiar with the SW reputation rules, but this sounds pretty cool.* Reputation bonus and the ability to gain followers after 10th level. This is a return to OD&D Name Level benefits! I love it!
I think that d20SW actually handled damage relatively poorly. In fact, there were enough problems with VP/WP that the new Saga version is abandoning them entirely.* HP replaced with Wounds and Vitality; Wounds = CON, Vitality improves with level and represents the ability to turn a blow and ignore trivial blows. Cannon fodder critters don't have Vitality.
* Critical hits directly damage Wounds. Cannon fodder critters are reduced to -1 Wounds with single a critical blow.
I'm not sure how miniatures are any more de-emphanized than they are in regular D&D, but It's been a while since I looked at the SW combat chapter.* Miniatures use is de-emphasized, but still there if you want/need them.
I felt Vitality-based magic was probably the biggest weakness to d20 Star Wars. It means that high-hp fighter types make better magic users than the actual mages. And while I support easing away from preparation and spell slots, I'm looking forward to the new rules for force powers in the Saga edition.* Force (Magic) use is Vitality-based. It's very easy to drop Vancian magic, Psionics or anything else in too though; just stick those classes in, give them Defense and Reputation mods and you're done.
A simpler experience mechaning that de-emphasises combat? I bask in the sheer awesomeness.* Goal-based XP awards. Simple, not primarily combat based and none of that CR/ECL silliness. Just "Simple" (lvlx100), "Challenging" (lvlx300) or "Extreme" (lvlx400). Perfect.