Ridley's Cohort
First Post
dcollins said:I would agree with your last suggestion -- what I would do is set up a near-standard attack pattern for what they go after. Somewhat similar to the "Items Affected by Magical Attacks" table, but prioritized to whatever the enemy is holding -- if they're actively using it, it gets Sundered.
Thus, (1) weapon or item in hand, (2) shield, (3) helmet, (4) cloak, (5) stowed weapons, etc...
That would be fair. And the PCs could adapt to these tactics with extra weapons, MW, GMW, and maybe even Quickdraw.
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