Didn't say it wasn't boring.Improved critical isn't that great, either. Just as boring as that +1 bonus for having a 16 strength and still a trivial amount of damage added.
A feat is much more fun and will have far more impact on the campaign.
Just that it isn't as minor as many make it out to be. +2 STR/DEX gets you a whole new damage rolls. The higher your damage the more the +2 adds. 5e is a game of compounding little things on each other to roll over things because the base is so simple. Especially if you use the grindy base assumption.
5e missed the opportunity of making most maneuvers base actions and have superiority dice adding on top of them. Even if the actions were optional.This is what I hate about the Battlemaster and all of his combat maneuvers. All of these rules creates the false impression that in order to do these stunts at all, you have to be a Battlemaster, or you have to have a certain feat, or you have to jump through a hoop. Maneuvers like pushing someone down, knocking their sword out of their hand, tripping them, etc., should be class-neutral. You should be able to just tell your DM what you are trying to do, and work with them to find a way to make it happen.
I kinda wish Tasha's gave Superior Technique was avaialble to Paladins and Rangers and had options to swap multiple class features for manuevers and superiority dice.