Weiley31
Legend
Tis true. And the Market for 5E has been hella GREAT!the market will provide options.
Tis true. And the Market for 5E has been hella GREAT!the market will provide options.
Well, @Willie the Duck just explained it. Again.Guess I missed it then, because I've never even seen this come up.![]()
Sure, I get that, but...
I want my dragonborn rogue to be as good at "roguing" as the wood-elf rogue and, well, my dragonborn traits just don't help much. I mean, I can't sneak attack with my breath weapon and it uses my action. Shouldn't it be a bonus action instead at least?
See how that works? I just find it odd that people are concerned about ASIs but not the other traits...![]()
The mechanical place that ASIs hold in the game is very different from the place that extra bonus features hold. Ability scores are common across all PCs and the range that they can take on is the same as well. The ability scores govern a core element of the game and have become fundamental to the game in ways that they weren't in editions prior to 3rd.See how that works? I just find it odd that people are concerned about ASIs but not the other traits...![]()
Nah, it just meant there were a few races I like that I didn't roll with because the stats didn't match up for my current interests.If that is the way you feel I can understand it, but I pity it a bit because it implies the numbers alone seem to mean that much to you?
And I can't imagine looking at that and not feeling a little skeeved-out, when I could have played a human fighter with a 16 Str AND either PAM or GWM instead. Or a 16 Dex and SS. I mean, getting a 10 Cha instead of an 8 is so....vestigal. It's like taking mountain dwarf fighter and wasting that medium armor proficiency. It's just....ugh.With a standard array, for example, you could make a tiefling fighter with 15, 13, 14, 11 (10+1), 12, 10 (8+2). Yes, you only have +2 for your attack and damage rolls, or swap it with DEX if you want a finesse-build with +2 AC as well.
Honestly, it's totally irrelevant that I would be behind the other PCs. The issue is that I'm behind a better choice I could have made.But, by 4th level (which IME doesn't take very long) you can have a 16 (with a half feat) or 17 even. Sure, you might for a while be +1 behind other PCs, but you have other racial traits (like hellish rebuke) which hopefully make up for that?
I'm assuming that if ASIs were removed, the point-buy/array/rolling systems would be modified as well to give higher baselines. And if the ASIs weren't present at all, then tiefling fighter is no longer behind other choices I could have made, and thus doesn't elicit that squicky feeling.Frankly, even starting with a +2 in my "main thing" never bothered me, or made me feel like I needed to limit my choice of race/class combination. If ASIs were removed competely, you would be in the same boat as a tiefling fighter as RAW.![]()
Because the only racial trait I can think of that would bias me toward a particular class selection is mountain dwarf armor proficiency. None of the rest have enough of an impact. And that's me looking at it with my optimizer/powergamer hat on.I want my dragonborn rogue to be as good at "roguing" as the wood-elf rogue and, well, my dragonborn traits just don't help much. I mean, I can't sneak attack with my breath weapon and it uses my action. Shouldn't it be a bonus action instead at least?
See how that works? I just find it odd that people are concerned about ASIs but not the other traits...![]()
I think that the arguments are more about semantics and the definition of "optimisation".It doesn’t have a huge impact, but the arguments in favor of it are just about optimization? Make that make sense.
More importantly, why are you assuming bad faith on the part of all the people telling you, in many different threads, that it’s not about optimization?
I would say that seeking any improvement is optimisation. However I would hesitate before I called someone an optimiser, even though optimiser has less connotations than min/maxer or munchkin.The word "optimize" would be fine, except it now carries (perhaps intentionally) a negative connotation...close to "minmaxing" or "powergaming"...that doesn't describe what's going on.
I mean, choosing character concept over ability scores is also optimization, if what you are optimizing for is that character concept. So it's a fuzzy word to begin with.
In that sense, I guess I am optimizing: I can choose a rogue with pointy ears and a 17 dex, or fangs and greenish skin with a 15 dex. I choose pointy ears and 17 dex, because that what appeals to me more, so I am optimizing my choices according to my preferences.
By that definition, aren't we all optimizing? If we can agree on that definition, then I'm happy to use it.
Its a long slope or spectrum, and WotC have moved their line from one point on it to a way further down, but that doesn't mean that they are going to go all the way to the end.Kinda close to a slippery slope argument (at least if we preface this with 'why stop at attributes?'). Regardless, most racial abilities at least are useful for a broad swath of character types (Mask of the Wild and darkvision, in particular, are pretty much beneficial to any character type; a few like half-orcs savage attack being notable exceptions). Each class has 1-2 relatively universally agreed-upon best-case attributes and having a relative deficit in them is much more clearly favoring not putting race X with class Y.
I never allow for rolling ability scores now for just this reason. It unbalances the party too much. So "rolling ability scores creates more imbalance between characters than Racial ASIs do" is not at all a compelling argument to me. I don't use the PHB's racial ASIs or rolling for stats because I don't like the imbalance between PCs.rolling for ability scores will affect your PC far more than where you get that +1 or 2.
OK. No, I am not persuaded by them (though I see some of it, sure) and fully accept the sincerity.Now, you don't have to be persuaded by these arguments, but I hope you will at least accept the sincerity of them.
It is modeling the physiological differences between races. Halflings are nimble and friendly, gaining DEX and CHA in general or hardy and CON. Some other races are nimble, or quick, or have keen sense of balance, or whatever and might also get a DEX bonus, for instance.So if I want my Halfling to be athletic, well, that's based on Strength. So why can't I make my Halfling who has been working out and focusing on his Strength instead of his Dexterity? Why is it that every single member of a race has some bonus to some particular attribute? What is that modeling in the world?
Sure, I know that but I can model all the default original ASIs due to model of the world/fiction just as easily, which is why they have been part of the game in one form or another for decades.With extra features it's obvious what is being modeled - a Fire Genasi has able to cast fire spells whether they studied magic or not because they have magic fire powers. A fairy has wings and can fly because fairies have wings. A dragonborn has a breath attack because they're part dragon. So each of these things has a clear thing that they're modeling in the fiction or in the world (depending on how you view it all).
And there it is: the real reason why WotC went this route IMO.Bonuses to particular ASIs are modelling a stereotype being real in the world. "All X are good at Y". So it's completely unsurprising that a) people wanting to play a hero in a game would reject that premise and want to play an X who is good at Z and not so good at Y instead and b) people might make some real-world connections between that model that are particularly ugly and would rather avoid them.
That is fair enough. For me the interest is in the concept and character, would one combination be better than another, sure, but if I'll have more fun playing the weaker combination I will.Honestly, it's totally irrelevant that I would be behind the other PCs. The issue is that I'm behind a better choice I could have made.
I'd rather just see the low numbers stay, but that is an issue of preference.I'm assuming that if ASIs were removed, the point-buy/array/rolling systems would be modified as well to give higher baselines. And if the ASIs weren't present at all, then tiefling fighter is no longer behind other choices I could have made, and thus doesn't elicit that squicky feeling.
No, I get your POV. We just see what makes the game fun for us differently. For me the concept is everything and the more interesting it is the better. I don't even mind lower "numbers" in many cases because it makes the game a bit more challenging to me.Realistically, this is an aesthetic/psychological preference. If you can see those race/class combinations and it doesn't make you feel kinda gross (or at least give you that "stone in my shoe" feeling), there's really no way to explain it to you.
Honestly, it's totally irrelevant that I would be behind the other PCs. The issue is that I'm behind a better choice I could have made.