I just don't see that as a big deal at all. The fact that it's changed in past editions is proof that the "types" that the races have are quite fluid.
Like, if I want to play a tiefling, I'll play a tiefling because I want to be a fiend-blooded humanoid that is possibly descriminated against by humans and other races because of their infernal heritage. To me, that tells way more of a story than "they have a bonus to charisma" does. They still have a "type" even if they don't have "naturally charismatic". If you play a Zariel Tiefling you know that you're descended from a fallen solar that switched sides in the cosmic battlefield to help win the Blood War. If you play a Mammon Tiefling you know that your ancestral archfiend is a master con artist that always gets the good end of the bargain and has a treasure trove bigger than any dragon's hoard. If you play a Changeling you know that you can shapeshift at will and people might mistrust you for that.
All of that tells way more important and compelling stories than "my race has slightly bigger muscles/better eyesight/quicker reflexes than the average person".