Crimson Longinus
Legend
Yes. So what do they represent?Not really. They are stats the you derive others stats from.
In 5e, they're basically the lion's share of your skills until you're high level for example.
Yes. So what do they represent?Not really. They are stats the you derive others stats from.
In 5e, they're basically the lion's share of your skills until you're high level for example.
I actually expect 'Add a +2 to one stat and a +1 to a different stat' will be the last step of all generation steps. It allows customization outside of the generation method, so you get a bump outside of the point but or array.I expect that "floating bonuses" will be removed and replaced with a tweak to the stat generation process in 5.5E or 6E, but that's not the sort of change you generally make in a splatbook like Tasha's. Floating bonuses was a decent short-term fix.
That's also 10 elven cultures though. That's a positive.As I mentioned 20 pages ago, better to have floating ASI than 10 elven subraces like in 3.5e just to get every possible ASI out there.
That's just colossally stupid though. At that point you effectively have two different point buys on top of each other for no sensible reason. If they want that end result, then they should just expand the point buy to allow buying higher stats and give more points.I actually expect 'Add a +2 to one stat and a +1 to a different stat' will be the last step of all generation steps. It allows customization outside of the generation method, so you get a bump outside of the point but or array.
What does it matter? Why does it matter?Yes. So what do they represent?
It's a free +2 regardless of the cost of that +2 on the PB schema.That's just colossally stupid though. At that point you effectively have two different point buys on top of each other for no sensible reason. If they want that end result, then they should just expand the point buy to allow buying higher stats and give more points.
I would like str to represent lifting/carring but not strikingYes. So what do they represent?
Because that's how one sensibly designs games! You have rules for some comprehensible reason!What does it matter? Why does it matter?
I suppose the fear that racial abilities are going to get the axe next is valid.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.