LordofIllusions said:
WotC does not seem to care what happens with D&D as long as profits are pouring in. I could be wrong but this is how I feel. One posters stated he may be leaving the hobby. I know tons of other gamers that feel the same. WotCs possible answer to this will be of course to rush another edition of the game out. Hopefully they are wiser than that and start to help improve the social air of the game without all of the player coddling they usually endorse.
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I actually don't think that's true at all.
Hasbro doesn't care what happens with D&D as long as it's profitable. The good folks at Wizards of the Coast have said that they are pretty much left alone by corporate as long as the line makes money.
The folks at WotC itself are gamers, one and all. It is my personal opinion that they are doing their level best to make the game better, more interesting, and more fun for the great majority of their customers (us, that is). Where they're having a problem is that the roleplaying games are an EXTREMELY personal experience. One person's "awesome" is another's "crap."
It is my opinion that WotC has begun to realize this, and has basically decided to make their brand strategy "D&D with Optional Extras." I imagine that as the game moves forward, and moves into future editions, you'll see a lot more about not "playing with everything" but "Customizing Your Game." The early
Complete Handbook series books and
Unearthed Arcana tested the waters for it, and it worked. That led to the release of
Dungeon Master's Guide II, Player's Handbook II, more books in the
Complete series,
Heroes Series and even some more variants in the other books (the Factotum in
Dungeonscape). They floated still more variants in
Weapons of Legacy, Tome of Magic, ,
Magic of Incarnum,
Tome of Battle - The Book of Nine Swords, and still more variant rules in the races series and even the
Eberron Campaign Setting. Now they're making Compendiums to consolidate all these things.
Clearly, D&D rules have become an encyclopedia of variants. I think that's by design. You aren't intended to play with ALL of it, but it's all there to cater to the mercurial and individualistic nature of gamers. I may want Warlocks & Binders in Campaign A, but Psionics in B, Incarnum in C, and Truenaming in D. And now, with all the variants, I've got it covered.
And yes, as a side benefit, each of these variants is another rulebook that makes money for WotC, and keeps the
Dungeons & Dragons line profitable.
I imagine that Fourth Edition, when it eventually arrives, will be even more variant and expansion friendly than 3e is.
But hey, I could be wrong.