Thornir Alekeg said:How are splatbooks ruining the social fabric of the game, by giving people choices? If it is social issues you have a problem with, it needs to be dealt with in a social manner. Publishing a book about how to conduct oneself during a game will probably not do any good, because the people who need it most won't probably be the ones to buy it. If you were to buy it for somebody else in your group, I would contend that you would be the one to need some work on social skills. Talk to the player, rather than give them something to read.
D&D is at its heart a social game. The rules and such are simply the framework so a book or five on how to conduct social gatherings both in-game and out of game as opposed to splat after splat full of classes is not out of the question.
I think the DMG II did a very good job of this, perhaps you haven't read it? How many more books like that do you think people would buy? I'm happy with the one, and would be unlikely to spend more on another.
I love the DMG2! Excellent book! Also, just because you don't like something does not mean it will not work. One has only to take a quick look at certain threads or how long splats stay on the book shelf at the local bookstore to see how they are not selling.
No real roleplayer wants rehashed rules and PrCs in book after book.
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