Thresher
First Post
There is a lot of material out there, some of it great, some boring and depending on the game youre running some of its completely useless. Still, its nice to pick through the books and find the odd little gem of a system or idea that can be adapted to suit, which is great.
What I am sick of is endless books on sharp objects and spells to arm NPC/PC's with, which seem to be pidgeon hole a lot of the genre into just being simple 'monster and bad guy bashing'.
If someone really wanted to try something new, how about a book on "Plots and Intrigue" to add a bit more diversity? I think its a real pity no one seems to have wanted to write material on espionage or just general guides to running a main plot and secondary sub-plots that are parallel to a game.
It would at least make the game a little more diverse and for new GM's or GM's that are stuggling to find challenges for over-armed and over-equiped players. Lets face it, making monsters tough is easy, making people think their way out of problems without finding a bigger bastard sword or improved fireball is a challenge in itself.
Anyway, maybe Im just a bit jaded after playing for a long time but Im sick of dungeons and the magic/magic item system just seems a little bland.
What I am sick of is endless books on sharp objects and spells to arm NPC/PC's with, which seem to be pidgeon hole a lot of the genre into just being simple 'monster and bad guy bashing'.
If someone really wanted to try something new, how about a book on "Plots and Intrigue" to add a bit more diversity? I think its a real pity no one seems to have wanted to write material on espionage or just general guides to running a main plot and secondary sub-plots that are parallel to a game.
It would at least make the game a little more diverse and for new GM's or GM's that are stuggling to find challenges for over-armed and over-equiped players. Lets face it, making monsters tough is easy, making people think their way out of problems without finding a bigger bastard sword or improved fireball is a challenge in itself.
Anyway, maybe Im just a bit jaded after playing for a long time but Im sick of dungeons and the magic/magic item system just seems a little bland.