Plane Sailing
Astral Admin - Mwahahaha!
I'm afraid that I voted on it as train wreck. Completely useless for me.
That doesn't mean that it is no good per se, some people obviously are making great use of it. I just hate the way that they have done it and it doesn't work for my "vision" of epic play, which would be extraordinarily unlikely to go above 30th level at the tops (guessing)
For the record, if my PC's ever reach those heady heights I'll have some fairly simple rules in place to handle it. Among those are
* no base class can exceed 20 levels
* no prestige class can exceed 10 levels (or whatever its normal is)
* BAB and saves just add together like normal. If you decide to be a ftr8/barb8/rgr8 you just have to accept that your will save is hosed and take some magical precautions!
* spell slots above 9 as per Forgotten Realms, to be filled with metamagiced versions of high level existing spells.
* a small range of feats which I consider to be EPIC, mostly of my own devising.
I'm sure that these simple rules will work well within the confines of my game, and without introducing a lot of additional concepts/rules that I don't want. Naturally it wouldn't scale up to level 100 characters (but I don't think d20 / DND is the system for handling that anyway)
Cheers
That doesn't mean that it is no good per se, some people obviously are making great use of it. I just hate the way that they have done it and it doesn't work for my "vision" of epic play, which would be extraordinarily unlikely to go above 30th level at the tops (guessing)
For the record, if my PC's ever reach those heady heights I'll have some fairly simple rules in place to handle it. Among those are
* no base class can exceed 20 levels
* no prestige class can exceed 10 levels (or whatever its normal is)
* BAB and saves just add together like normal. If you decide to be a ftr8/barb8/rgr8 you just have to accept that your will save is hosed and take some magical precautions!
* spell slots above 9 as per Forgotten Realms, to be filled with metamagiced versions of high level existing spells.
* a small range of feats which I consider to be EPIC, mostly of my own devising.
I'm sure that these simple rules will work well within the confines of my game, and without introducing a lot of additional concepts/rules that I don't want. Naturally it wouldn't scale up to level 100 characters (but I don't think d20 / DND is the system for handling that anyway)
Cheers