Pants
First Post
Like many others, I have mixed reactions:
- The monsters are awesome (aside from the uber-elves) and are almost ALL built in plot-hooks for entire campaigns. This is how monsters should be made.
- I dislike the spell-system for several reasons: 1) It relies much too much on ad-hoc effects and constant DM adjucation 2) It is either severely underpowered or severly overpowered.
- Also, at the same time, I LIKE the spell-system because it's such a nice departure from the vancian system. Unfortunately, it doesn't mesh very well the already established system and ends up feeling like a red-headed stepchild. IMO, if this were to succeed, the D&D magic system would need to be rebuilt with this newer system in mind, which is not really a bad thing. Plus, the rules need to be properly playtested and the holes need to be blocked up.
- The idea of feats as a character's progression of power is interesting, but I think that different routes would have had better results.
- Union, whether or not it is an attempt to replace Sigil (I think it is only an attempt to shoehorn an XTREME EPIC place into the established setting), sucks. I hate and loathe it with near every fiber of my body.
- The Epic 'Adventure' is useful only as a way of showing people how NOT to design adventures.
- The magic items were bland and boring, but really... nothing that bad.
So, while I may not classify it as a trainwreck, it is far (very faaaar) from being a good book. The monsters are excellent, but the rest of the book is subpar.
However, while I will probably never run an Epic game, I wouldn't mind actually playing in a good one. I will try almost anything at least once (except LARPing and Spelljammer).
- The monsters are awesome (aside from the uber-elves) and are almost ALL built in plot-hooks for entire campaigns. This is how monsters should be made.
- I dislike the spell-system for several reasons: 1) It relies much too much on ad-hoc effects and constant DM adjucation 2) It is either severely underpowered or severly overpowered.
- Also, at the same time, I LIKE the spell-system because it's such a nice departure from the vancian system. Unfortunately, it doesn't mesh very well the already established system and ends up feeling like a red-headed stepchild. IMO, if this were to succeed, the D&D magic system would need to be rebuilt with this newer system in mind, which is not really a bad thing. Plus, the rules need to be properly playtested and the holes need to be blocked up.
- The idea of feats as a character's progression of power is interesting, but I think that different routes would have had better results.
- Union, whether or not it is an attempt to replace Sigil (I think it is only an attempt to shoehorn an XTREME EPIC place into the established setting), sucks. I hate and loathe it with near every fiber of my body.
- The Epic 'Adventure' is useful only as a way of showing people how NOT to design adventures.
- The magic items were bland and boring, but really... nothing that bad.
So, while I may not classify it as a trainwreck, it is far (very faaaar) from being a good book. The monsters are excellent, but the rest of the book is subpar.
However, while I will probably never run an Epic game, I wouldn't mind actually playing in a good one. I will try almost anything at least once (except LARPing and Spelljammer).