Calico_Jack73
First Post
Quasqueton said:I have seen in seperate games a GS barbarian and a GS fighter really hand out the whoop butt in combat. I've not seen a straight sword & board fighter or a two-weapon fighter as effective.
Heh heh... you should have seen a Paladin that I built for 3.0. He had Shield Expert, Improved Shield Bash, Ambidexterity, and Two Weapon Fighting. I could attack with both my shield and my sword every round without losing my shield bonus to my armor class. The "Plus" bonus to shields also add to attack and damage bonuses (I believe that is right, that is how we played it) so for a measly +1 magical bonus the shield not only made my AC better but also made the attack more accurate and do more damage. After I got that +1 I then got a Shocking enchantment put on it. With a Fighter you could do it even better because of the extra feats. Nope, that Paladin whooped the crap out of all sorts of enemies with that combo. It got really fun when I smited evil with my shield (at the end of the campaign I had a better shield than sword so it kind of became my primary weapon).
I've found that having MORE ATTACKS is better than doing more damage with a single attack. If I'm using paired weapons at low levels I have double the chance of hitting (two dice rolls) than someone slinging around a greatsword (one dice roll). Yes, there is a -2 to hit penalty but probability still favors the person rolling two dice rather than one.
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