Is the Greatsword the ultimate weapon?

Good arguments from the sword and board camp. Have you considered finances:

If you don't have to invest gold in a magic shield you can put those bucks into good use elsewhere. Like into a better sword or a cloak of displacement or animated shield (unless you use hong's house rules). ;)
 

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Statistically speaking, Greatswords deal the most average damage over the course of 20 levels than just about any other weapon, making it the superior choice in almost every case. By the way, I see a few people claiming that Falchions are better than Greatswords, but that simply isn't the case, as Falchions increased crit range but reduced base damage is both a blessing and a curse. Against any critical immune monsters, Falchions quickly become much inferior weapons to the Greatsword.

Most of the other fighter builds either suffer from too little damage, like the sword and board, or in the case of the specialty fighters, like those focused on tripping, too little versatility. Going up against a squad of Giants, a Dragon, a Beholder, or any number of other creatures against whom tripping is either too dangerous or not an option, and you quickly see the weakness such specialty fighetrs possess.

Let's face it, offense is the best defense in the D&D system. I think Greatsword users probably suffer less damage than sword and shield users in most campaigns simply because the opponent dies that much faster, leaving them unable to send out another spate of offensive attacks that could very well finish you or your party. This is especially true in the case of monsters or NPCs with special abilities, like Illithids, or Wizards, who can easily devestate entire parties with one bad string of rolls on the PCs part.

Other weapons simply don't have the offensive power on the same balanced scale Greatswords have. Greataxes deal only around .2 less damage than Greatswords on average, but then you have to calcuate in the wasted damage math. In other words, a critical with a Greataxe may deal far in excess what a critical with a Greatsword would deal, but in the vast majority of cases most of the damage is in excess of what is needed. Greatswords offer a happy medium between mass damage and consistency, which is why they will continue to be the prime choice of melee warriors everywhere, for a long time to come.
 

ShadowX said:
One thing that I think many of you forget in your critique of weapons is that 3e is an offensively favored system. Battles are usually very quick and thus speed is critical. Neglecting animated, a sword and board may have the advantage in an endurance fight when the increased AC is used more often. Even then the relative ease with which monsters hit may stymie the shield users bonus. With 2h you can lay the smack down quicker, and 3.5 power attack just helps that along. Hp is more useful than AC in the aggressive 3e system and this further enhances the 2h users advantage. Lastly many of you ignore the 1.5 strength bonus that adds up with the ease of acquiring ability bonuses in 3e.

What you posted is especially true during higher-level play (in my expirience, levels 14 and higher). When you reach higher levels, attack bonuses reach astronomical heights, and you will get hit often no matter what your AC is. The AC bonus granted by a shield still won't stop you from getting hit, not to mention the fact that AC dosen't do jack squat against damage caused by spells.

In my expirience, it's almost always better to play someone with high hit points rather than someone with a good AC. Especially at higher levels.

DragonOfIntellect said:
Let's face it, offense is the best defense in the D&D system. I think Greatsword users probably suffer less damage than sword and shield users in most campaigns simply because the opponent dies that much faster, leaving them unable to send out another spate of offensive attacks that could very well finish you or your party. This is especially true in the case of monsters or NPCs with special abilities, like Illithids, or Wizards, who can easily devestate entire parties with one bad string of rolls on the PCs part.

Yep, I've discovered that as well. Warriors who use greataxes or greatswords, on average, don't take much more damage than sword-and-board fighters, simply because they are able to kill their opponent more quickly.
 
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There's no comparable item that let's a 1 weapon guy get 1/2 again STR bonus.

Sure there is - Thorium weapons, from the Warhammer campaign setting.

But then again, they take a feat to use without penalty. *shrug*
 

I'd say that the Falchion is better. +1 critical range adds +10% to the damage, which is significant at higher levels, even though many opponents are immune to criticals.

In D&D it's the modifiers that count, not the dice.

Hmm .. in 3.5 it might actually be +5% to damage, which isn't an advantage to the falchion unless. Uh, maybe it is greatsword after all. But in 3.0E it was Falchion with that 12-20 threat range.
 



Dwarven Waraxes (esp. for dwarven fighters). It looks good and works well. I like to use both sword and board and 2 handed styles. Switch between them depending on the oponents. That weapon works well for me.

I'm a big fan of versatility, IMO tends to make you more useful than a highly specialised 1 style fighter.

Armour spikes have to get a vote as a great secondary weapon - although the number of situations you can use them in is quite limited. I'd really like to get hold of a wounding set of them.
 


At low levels, the Greatsword is the best damage-dealer due to its high base damage. At higher levels, the base damage becomes much less of a factor, and whilst the Str x1.5 still keep it substantially above the damage of a regular sword-and-boarder, you're much better off changing to a better crit weapon (falchion, scythe) or going for one with special features (spiked chain is best). The exception is sneak attackers, who will almost invariably want to go for two-weapon fighting.
 

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