lukelightning said:You left off an important voting option of "Bree-Yark!"
But that would actually involve reading the adventure...Delta said:See the "Tavern" key.
The Shaman said:But that would actually involve reading the adventure...![]()
Keep on the Borderlands said:There is a 10% chance that each of the following persons will be in the tavern at any given time:
CORPORAL OF THE WATCH
CAPTAIN OF THE WATCH
BAILIFF (see 6., above)
PRIEST (see 7b., above)
2-4 WATCHMEN (see 12., above)
SERGEANT OF THE GUARD (see 18., below)
WANDERER (a 2nd or 3rd level fighter, dwarf, elf, or
halfling as the DM decides, with complete equipment
for adventuring; such a wanderer is 75% likely to join
an expedition if offered 25% of the treasure gained, but
1 in 6 will be of chaotic alignment).
Hussar said:You forgot one very important part of that equation: Probability that he will meet the party unless the DM contrives it? Very, very small. Chances he will see play unless the DM forces it? Zero.
Hussar said:There is a very small chance that the priest will ever be in the same room as the party. There is an even smaller chance that the party will be interested in him even if he is - after all, if I need a healer, why am I in the bar and not getting healed at the chapel? So, unless the DM contrives the situation, the chances are very, very slight that the priest will have any impact whatsoever upon the game.
Endur said:This is the way a module should be designed. The evil priest is off doing his own thing. The GM does not have to contrive any way for the party to interact with him. No wild coincidences or other flukes that lead the party to the evil priest. Some parties will never find the evil priest in the Keep, even though they spend years adventuring in the Keep.
Hussar said:This is a module for 1st to 3rd level characters. I had always assumed that after they were done, they might, just maybe, go somewhere else? What are they doing hanging out here for years? Talking with the crazy hermit with a bowl?
Hussar said:Years? This is a module for 1st to 3rd level characters.