D&D 5E Is the Monk of the Long Death overpowered?

The martial arts bonus attack states it specifically excludes weapons you have to wield with 2 hands. The quarterstaff isn't a 2 handed weapon normally, but you can make it a 2 handed weapon by using the versatile feature. Therefore, when using a 2 handed weapon, you aren't able to use the martial arts bonus attack.

I don't see where it says that.

Please provide the quote and page number.

This is what I see:

"When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action."
 

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The martial arts bonus attack states it specifically excludes weapons you have to wield with 2 hands. The quarterstaff isn't a 2 handed weapon normally, but you can make it a 2 handed weapon by using the versatile feature. Therefore, when using a 2 handed weapon, you aren't able to use the martial arts bonus attack.

https://thesageadvice.wordpress.com/2014/09/12/versatile-monk/

Re-asking for @JeremyECrawford @mikemearls : Can a monk use a versatile weapon 2-handed as a monk weapon? #dnd5e

Per Jeremy Crawford, "@bjrecio @mikemearls Yep! The prohibition is against a weapon with the two-handed property, not against using a weapon with two hands."
 

Couple of things of note. If you're using the d8 for the quarterstaff's versatile feature, that takes both hands and therefore you wouldn't get a bonus off hand attack. Not unless you spent ki in order to do so for flurry of blows (and you'd go through that ki pretty quickly at level 5).

Secondly, you only ever get one set of temp hp at a time. It's not a constant regenerating thing. For example, if you got 6 temporary hit points, you wouldn't get any more temp hit points until all 6 of those were lost.
im pretty sure your wrong on both accounts. But since i dont own the book could you put the temp hp part on?
 

Rolling an 18, 16, and 15 is well beyond a typical pointbuy, which doesn't even allow 16s, but if it did you'd still only be able to buy an array of 16,16,13,8,8,8 at best. So yes, you're lucky.

But given equivalent ability scores, a Fighter should be able to deal nearly as much damage with a two-handed weapon and can burst for quite a lot more than the monk can (action surge + maneuver dice), should have AC 17 or 18 with scale/plate, and with the bigger hit dice will have about 13% more hp and short-rest healing. And next level they get another ASI/feat, while the monk gets some minor upgrades and the ability to frighten people.
 

Cue people complaining that rolled stats are overpowered.

Reading it, it doesn't seem over powered, overall. It is a very combat focused path though, so it will work very well in a game which has a lot of combat.
Rolled stats aren't automatically.
Rolling an 18, 16, and 15 are. Three 8s and three 15s is the baseline 27 point buy. This is an 18 and 16, and the other stats are likely above an 8.

It can make a strong class pretty bad-A
 

Rolled stats aren't automatically.
Rolling an 18, 16, and 15 are. Three 8s and three 15s is the baseline 27 point buy. This is an 18 and 16, and the other stats are likely above an 8.

It can make a strong class pretty bad-A

I will concede that they are powerful. I do not think they are over powered though, until they manage all 16+ stats.
 

https://thesageadvice.wordpress.com/2014/09/12/versatile-monk/

Re-asking for @JeremyECrawford@mikemearls : Can a monk use a versatile weapon 2-handed as a monk weapon? #dnd5e

Per Jeremy Crawford, "@bjrecio@mikemearls Yep! The prohibition is against a weapon with the two-handed property, not against using a weapon with two hands."

Yep, the second paragraph on PHB page 78 says "At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property." (emphasis mine)

As versatile weapons used with two hands aren't the same as weapons with the two-handed property, using a quarterstaff with two hands still allows martial arts.
 

That's not how temporary hit points work. You get to choose the new temp hp or the temp hp you already have - if you have 6 temp hp and trigger an ability that gives you 9, you now can choose to have 9 temp hp.

Yep, PHB page 198, paragraph eight, "If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22."

So each time the monk mentioned by the OP reduces a creature within 5' to 0 hit points, that monk gains 9 temp hit points that do not stack with any current temp hit points. In effect, he resets his temp hit point total to 9.
 



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