in addition to the errors produced by the complexity of the action economy of 5e (actions, reactions, turns, attacks, bonuses, concentration, overlaps, non overlaps, and special class abilities intermingling spells, etc.) which I agree with the others,
let it be said up to 15 damage per round is pretty normal for level 1 characters of any class. Being 3-5 levels higher, you might see that value jump to around 30-48. Around level 17-20, the damage max might be closer to 100-300+, with 200+ usually possible at least once per combat scene. monster hit points are going to range from about 8-15 to 300-600 in those levels, so you really shouldn't fret about your damage.
The second you enter combat with something like a Giant, Troll, or Purple Worm, you will wish you did considerably more damage. Not less.