Maybe we could have an EN5ider forum specifically for discussion of EN5ider material?
You're welcome to discuss then in the EN Publishing forum if you like.
Maybe we could have an EN5ider forum specifically for discussion of EN5ider material?
Maybe that'd be a good place to move this discussion to.You're welcome to discuss then in the EN Publishing forum if you like.
I've reviewed the Noble class in detail. You seem interested in comments on it. Here are changes I would make to the Noble class:
Hit Dice: 1d8 instead of 1d6. It's roughly a Bard equivalent, and should reflect that.
Proficiencies:
Weapons - Simple, plus Rapier and Longsword (I can't see how nobles wouldn't receive training in those)
Armor: Light Armor, Medium Armor, Shields (This seems to be the baseline, which is taken away by one subclass, so just spell it out that way)
Tools: One Instrument (every Noble would have training in an instrument), One Artisan Tool
Skills: Add History to the list (every Noble would have knowledge of History - it's the basis of BEING an noble). Might add Intimidation as well (see note on Noble Renown, below).
Starting Equipment: You list a martial weapon, though they don't even have proficiency in it, or an artisan tool, though they don't have proficiency in that, and scale mail, though they don't have proficiency in that either. Doesn't make sense. I'd add "Rapier or Longsword, and one Artisan Tool" to match the changes I made above to proficiencies, which also included medium armor.
Rallying Word: This could use some brief fluff language to describe this ability. Something like, "You exhort, encourage, and inspire your allies to find a surge of courage and endurance within themselves." That's paraphrased from the 4e Warlord text, so might want to alter it some more. Also, you should add that the ally must be able to see or hear you, in addition to being within 30 feet.
Direct Ally: The language here is a bit awkward. It should read, "Starting at 2nd level, as an action on your turn you can enable one ally within 30' that can hear or see you to use their reaction to do one of the following: make a single weapon attack, cast a cantrip, or move up to half their movement." I added the 30', as that makes it consistent with the rest of the abilities.
Coordinated Attack: Add to the range, "that can see or hear you" to keep it consistent with the other abilities. Also, shouldn't the target have to be the same target you attacked with your attack action, to make it "coordinated?"
Noble Renown: You list Intimidate, but they don't have proficiency in Intimidate. Maybe give them the option to have proficiency? See note above under Skills.
Path of the Brave:
Proficiencies: If you take the changes I listed above, you'd just be adding melee martial weapons here. I'm really not sure though why it's not just martial weapons - why melee only?
Dauntless: Should be just, "Advantage on Saving Throws against being frightened." No need to list "spells and abilities".
Combat Style: This again calls into question the choice to not give proficiency in all martial weapons, as some of these combat styles are inapplicable unless using a ranged weapon.
Lionheart: I'd probably make the range for allies be within 30' or 60'. An ally who can see you from a mile away, or who uses a magic spell or item to hear you from miles away, shouldn't feel encouraged.
Path of the Heart:
General Comment: This subclass feels a bit weak for what you're giving up. I expected to see things like a bonus action to use the Help action, or the ability to disengage as a bonus action, or use an object as a free action, along with more things to do with your action and/or movement.
Noncombat: This feels inelegant, and a bit much. How about, "You have disadvantage on all attack rolls, and creatures and objects gain advantage on all saving throws against any attack you make or spell you cast. You may not cast any spell that deals damage. You do not gain your proficiency bonus with any spell which targets a foe, or with any weapon attack or unarmed attack unless it is against an object." There is no real reason to lose proficiency with armor, as your Aura of Innocence only works when you're unarmored anyway. And there is no reason to deny proficiency bonuses against an object. If a Path of the Heart wants to bash a door down with their longsword, why not allow them to be proficient in those attacks?
Vicarious Attack: Not sure there is any reason for the "enemy of their choice" verbiage. It's automatically that, unless the text says otherwise.
Bonus Proficiencies: I would make it any one tool and any two skills. Period. No reason for a list. Nobles are known for their breadth of study.
Cries: I would change the name of this ability. If you meant they are actually crying, I don't think many people will be interested in this subclass - it's just not a very compelling concept. If instead you mean cries as in shouting, then just make it shout, or yell, or call. Either way, it's too ambiguous. Also, there is a lot competing for your reaction here. I'd consider adding another bonus action, and perhaps a regular old action. Like an action to grant any ally advantage for the next round (similar to the Help action, but you don't need to be in melee range of the target).
Force of Personality: Probably should be expertise in one Charisma-based skill instead, in addition to the bonus to Rallying Word.
Tears of the Pure-Hearted: I again don't like the "crying" theme. And, I'd just make it the equivalent of a Lesser Restoration rather than list all those conditions, and then add "or remove the charmed or frightened condition".
Path of Tactician:
Bonus Proficiency: Seems an odd list. Why not all Martial Weapons? Or "One martial ranged weapon, one martial reach weapon, and one martial melee weapon"?
Maneuver: Inelegant. Just let them choose any maneuvers. If there is some reason why those exceptions just don't work well when gifted to others, summarize that reason as the restriction.
Superiority Dice: Usage should be similar to the Bardic inspiration rather than based on a number of rounds tied to your intelligence. Just make it a minute.
Focused Fire: "Creatures of your choice" should just be "Allies".
I've reviewed the Noble class in detail. You seem interested in comments on it. Here are changes I would make to the Noble class:
Hit Dice: 1d8 instead of 1d6. It's roughly a Bard equivalent, and should reflect that.
Proficiencies:
Weapons - Simple, plus Rapier and Longsword (I can't see how nobles wouldn't receive training in those)
Armor: Light Armor, Medium Armor, Shields (This seems to be the baseline, which is taken away by one subclass, so just spell it out that way)
Tools: One Instrument (every Noble would have training in an instrument), One Artisan Tool
Skills: Add History to the list (every Noble would have knowledge of History - it's the basis of BEING an noble). Might add Intimidation as well (see note on Noble Renown, below).
Starting Equipment: You list a martial weapon, though they don't even have proficiency in it, or an artisan tool, though they don't have proficiency in that, and scale mail, though they don't have proficiency in that either. Doesn't make sense. I'd add "Rapier or Longsword, and one Artisan Tool" to match the changes I made above to proficiencies, which also included medium armor.
Rallying Word: This could use some brief fluff language to describe this ability. Something like, "You exhort, encourage, and inspire your allies to find a surge of courage and endurance within themselves." That's paraphrased from the 4e Warlord text, so might want to alter it some more. Also, you should add that the ally must be able to see or hear you, in addition to being within 30 feet.
Direct Ally: The language here is a bit awkward. It should read, "Starting at 2nd level, as an action on your turn you can enable one ally within 30' that can hear or see you to use their reaction to do one of the following: make a single weapon attack, cast a cantrip, or move up to half their movement." I added the 30', as that makes it consistent with the rest of the abilities.
Coordinated Attack: Add to the range, "that can see or hear you" to keep it consistent with the other abilities. Also, shouldn't the target have to be the same target you attacked with your attack action, to make it "coordinated?"
Noble Renown: You list Intimidate, but they don't have proficiency in Intimidate. Maybe give them the option to have proficiency? See note above under Skills.
Path of the Brave:
Proficiencies: If you take the changes I listed above, you'd just be adding melee martial weapons here. I'm really not sure though why it's not just martial weapons - why melee only?
Dauntless: Should be just, "Advantage on Saving Throws against being frightened." No need to list "spells and abilities".
Combat Style: This again calls into question the choice to not give proficiency in all martial weapons, as some of these combat styles are inapplicable unless using a ranged weapon.
Lionheart: I'd probably make the range for allies be within 30' or 60'. An ally who can see you from a mile away, or who uses a magic spell or item to hear you from miles away, shouldn't feel encouraged.
Path of the Heart:
General Comment: This subclass feels a bit weak for what you're giving up. I expected to see things like a bonus action to use the Help action, or the ability to disengage as a bonus action, or use an object as a free action, along with more things to do with your action and/or movement.
Noncombat: This feels inelegant, and a bit much. How about, "You have disadvantage on all attack rolls, and creatures and objects gain advantage on all saving throws against any attack you make or spell you cast. You may not cast any spell that deals damage. You do not gain your proficiency bonus with any spell which targets a foe, or with any weapon attack or unarmed attack unless it is against an object." There is no real reason to lose proficiency with armor, as your Aura of Innocence only works when you're unarmored anyway. And there is no reason to deny proficiency bonuses against an object. If a Path of the Heart wants to bash a door down with their longsword, why not allow them to be proficient in those attacks?
Vicarious Attack: Not sure there is any reason for the "enemy of their choice" verbiage. It's automatically that, unless the text says otherwise.
Bonus Proficiencies: I would make it any one tool and any two skills. Period. No reason for a list. Nobles are known for their breadth of study.
Cries: I would change the name of this ability. If you meant they are actually crying, I don't think many people will be interested in this subclass - it's just not a very compelling concept. If instead you mean cries as in shouting, then just make it shout, or yell, or call. Either way, it's too ambiguous. Also, there is a lot competing for your reaction here. I'd consider adding another bonus action, and perhaps a regular old action. Like an action to grant any ally advantage for the next round (similar to the Help action, but you don't need to be in melee range of the target).
Force of Personality: Probably should be expertise in one Charisma-based skill instead, in addition to the bonus to Rallying Word.
Tears of the Pure-Hearted: I again don't like the "crying" theme. And, I'd just make it the equivalent of a Lesser Restoration rather than list all those conditions, and then add "or remove the charmed or frightened condition".
Path of Tactician:
Bonus Proficiency: Seems an odd list. Why not all Martial Weapons? Or "One martial ranged weapon, one martial reach weapon, and one martial melee weapon"?
Maneuver: Inelegant. Just let them choose any maneuvers. If there is some reason why those exceptions just don't work well when gifted to others, summarize that reason as the restriction.
Superiority Dice: Usage should be similar to the Bardic inspiration rather than based on a number of rounds tied to your intelligence. Just make it a minute.
Focused Fire: "Creatures of your choice" should just be "Allies".