Mycanid said:Yes Philotomy ... that made a little more "sense" to me admittedly. I always like for adventures to make some kind of "sense" to me. And I'm usually willing to stretch the imagination fairly far. But even when I was 11 I was wondering HUH? What for?
Numion said:There's a difference between being the point man in war and being ordered to clear a minefield by walking into it. ToH is the latter.
No honorable armies would use that tactic, and neither should heroes.
It doesn't make sense to me either. If I had the resources to create the ToH and I really wanted anyone entering dead, the entire thing would consist of three fake corridors, every 5 ft of which would hit you with half a dozen 8th or 9th lvl "save or die" spells. Why stop halfway and create something that people might actually be able to get through? The only reason that it is the way it is happens to be a metagame reason - the ToH is in a game.VirgilCaine said:I'm confused.
An extremely powerful, extremely evil creature that could live forever, creates a trap-filled maze (with false entrances) to destroy as many invaders as possible, and this DOESN'T make sense?
shilsen said:If I had the resources to create the ToH and I really wanted anyone entering dead, the entire thing would consist of three fake corridors, every 5 ft of which would hit you with half a dozen 8th or 9th lvl "save or die" spells. Why stop halfway and create something that people might actually be able to get through?.
Even with just whatever's in the ToH, I could do way better. But then I've always been meaner than AcerakCrothian said:Obviously his resources got him exactly what he built. He didn't have the ability to build what you suggest.
Elfdart said:Who says PCs are heroes? Or honorable?