Ideally, however, you want the player to say things like "I swing low in an attempt to disembowel the goblin". Then, once you've determined the results, the DM can come back with "You succeed in cutting deep and his entrails hit the floor" for a high damage hit or "The goblin jumps back far enough to avoid your slice" for a miss or "The goblin parries most of the attacks energy with his blade but winces in pain from doing so" for a low damage miss (high and low damage being dependent on how much of the goblin's hit points were taken by the damage roll).
My alternative view is that the idea situation is the player says, "Gongar attacks at the goblin!" while rolling Atk + Damage dice. When the dice turn up a successful attack and the damage is talley the DM says, "That's a hit and he's bad off, but still alive," to which the player says, "Gongar's series of windmill swings finally catches the goblin full in the shoulder, spraying blood and bone! Screaming in pain, its eyes show the feral desperation of a cornered beast."
Because ideally there is no absolute demarcation of "players describe character agency and DM's monopolize everything else."
It's even easier if monster AC and HP aren't hidden from players like it's some sort of competition between parties with incomplete knowledge.
- Marty Lund
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