Certainly, the Grapple check modifier is of such a magnitude to make being grabbed by a large creature (often of high strength in any case) no contest at all, and ends up making some monsters much tougher than they should be.
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Mostly like them, despise them in grapple and disarm. Cant believe grapple is a touch attack. Any clumsy old 5 Dex giant can grab as many moderately armoured halflings as he wishes. the fact that grabbing someone and dispersing a magical energy upon them is the same. Grapple also is awful is the grappled has a natural bite attack (especially when they can be forced from speaking by a pin). I think it is pretty hand to pin both arms and stop someone talking (especially a cleric in a full helm). I realsie they want to have more combat options, but DnD isnt a realistic simulation so when they try to do so i think the rules get betta and worse. Classes, HP and GP to make magic items i like cos they are a stylised thing kept as simple as possible to make the game flow. Tend to find its important that a combat was fought , not the minutae of it.
worse with disarm where its easier to disarm someones dagger if you a greatsword than a rapier seems silly?
apart from that, hide, AC, to hit etc are all goood
Dragons do get big bonuses to hit, but a 100hp black dragon may have 10 or more to hit but they do pants damage. Then again there CR are relatively low so i suppose its balance.