Luck of Heroes
Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart or one creature
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell grants a luck bonus to Armor class, to hit and damage. The bonus depends on whether a single target or multiple targets are chosen. Multiple targets gain a +1 per 4 caster levels to a maximum bonus of +3. A single target gains 2 + 1 per 4 caster levels bonus to a maximum of +5. The bonus to damage applies to spells as well but only once per chance to hit or save. So a fireball from a 85th caster does 8d6 + this bonus. 2 scorching rays from the same caster does 4d6 + this bonus for each ray as long as each attack is rolled separately. A magic missile attack would do 4d4+4 plus this bonus. The additional damage is of the same type as the original or base damage.
Simple and straight forward. In loop holes I missed or misunderstandings on how it works?
Thanks
Later
Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart or one creature
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell grants a luck bonus to Armor class, to hit and damage. The bonus depends on whether a single target or multiple targets are chosen. Multiple targets gain a +1 per 4 caster levels to a maximum bonus of +3. A single target gains 2 + 1 per 4 caster levels bonus to a maximum of +5. The bonus to damage applies to spells as well but only once per chance to hit or save. So a fireball from a 85th caster does 8d6 + this bonus. 2 scorching rays from the same caster does 4d6 + this bonus for each ray as long as each attack is rolled separately. A magic missile attack would do 4d4+4 plus this bonus. The additional damage is of the same type as the original or base damage.
Simple and straight forward. In loop holes I missed or misunderstandings on how it works?
Thanks
Later