Is the Warforged hosed vs. the Warforged Domain?

1) In 1st edition, paladins could be turned by evil clerics. Good clerics could not be turned by evil clerics.

2) I feel sorry for the lone human in a party of warforged if they meet a group of clerics that suddenly control all the warforged in that party. :)

3) The clerics of Onatar, the Lord of Blades, and the Uncreated God (or whatever his name is), as well as *any* cleric of the Sovereign Host, can gain access to the Warforged domain.

On the up side, most encounters will not be with clerics that have twice the HD of the warforged in the party, so while the rebuked Warforged would be out of combat, they would not be commanded and thus forced to attack their friends.

It does set up an interesting thought though...if you are fighting that BBEG cleric with Warforged servants, could some of those servants be unwilling followers of the BBEG cleric? Ah, pathos! :)

The Deathless (which one can have a character become with a prestige class in BoED) have a vulnerabitity to being turned by "regular" evil clerics, so this is not new to 3rd edition.
 

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Instead, I would expect the player to know major facts about the race they chose BEFORE building a character.
Note that this weakness only exists with material from a particular splatbook, which might not have even come out at the time of character creation.
 

starwed said:
Note that this weakness only exists with material from a particular splatbook, which might not have even come out at the time of character creation.

Right. Wizards publishes a race years ago... THEN publishes a domain that handicaps that race in a way that NO OTHER race is handicapped... I see that as a problem... If a player knew that his PC could be controlled remotely at the time of creation, OK I could live with that. But any GM that retrofits this domain into their campaign that has Warforged PCs in it... is just screwing with peoples ability to enjoy the game...

Lets introduce a domain that can turn and rebuke humans...

I put the Warforged Domain into the same category as Spiked Chains and Forsakers... dumb ideas that weren't fully thought through...
 


Tetsubo said:
Right. Wizards publishes...years ago... THEN publishes ...... But any GM that retrofits this ... into their campaign that has .... in it... is just screwing with peoples ability to enjoy the game...

Sorry, I have to disagree since this sounds too much like saying WOTC should only publish new material that has no impact on a players choice of characters... along the lines of 'why did they publish that cool new feat that makes me want to rewrite my character? Aggh!

Any GM that retrofits a new X into a game that impacts the players characters in any fashion, be it for good or ill, should rethink thier position as the GM. Its not about WOTC publishing new mechanics....I think the addition of this domain is pretty cool and adds depth to the character choice... its about GM and players communicating with the intent to enjoy a game...
{but I think we were both in that thread last time it came up :) }
 

Tetsubo said:
Lets introduce a domain that can turn and rebuke humans...
IMHO that is about as balanced as the Sun domain. :\
I put the Warforged Domain into the same category as Spiked Chains and Forsakers... dumb ideas that weren't fully thought through...
I put the warforged itself in the same category.
 


Tetsubo said:
I find this entire idea absurd. You chose a race based on personal preference. Then you find out that choice means your character is vulnerable to an "attack" that every other PC race is immune too... If any GM allows this in their game the Warforged best be getting a MAJOR bonus as an offset...

I also find this entire idea absurd. You chose to play a human, elf, gnome, dwarf, half-elf, half-orc, halfling, shifter, or changeling based on personal preference. Then you find out that choice means your character is vulnerable to an "attack" to which every other PC race is immune...And not just one attack! You're vulnerable to a whole bunch of terrible maladies that seem to have been created just to screw over your character--you can be poisoned and diseased and affected by truly horrid attacks like level drain and ability drain, you can be affected by spells that affect humanoids only (like Charm Person), you have to eat and drink and breathe and rest and all sorts of other restrictive rules that don't apply to any of the other core Eberron races. If any GM allows this in their game the humans, elves, gnomes, dwarves, half-elves, half-orcs, halflings, shifters, and changelings best be getting a MAJOR bonus as an offset...
 
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Tetsubo said:
Right. Wizards publishes a race years ago... THEN publishes a domain that handicaps that race in a way that NO OTHER race is handicapped... I see that as a problem... If a player knew that his PC could be controlled remotely at the time of creation, OK I could live with that. But any GM that retrofits this domain into their campaign that has Warforged PCs in it... is just screwing with peoples ability to enjoy the game...

Lets introduce a domain that can turn and rebuke humans...

I put the Warforged Domain into the same category as Spiked Chains and Forsakers... dumb ideas that weren't fully thought through...

Ahem, you can always be an undead character, expecially if you got the libris mortis

So there are definetly other races handicapped

And if you have a gm that suddenly buys a book, and now every fight your in contains a cleric with the warforged domain. You should probably find a new dm.

Personally i find fighting a cleric to be very few and very far between, so once would just be a big inconvenience (and as a dm i'd take it into account with the encounter level, if there is a cleric that rebukes wf fighting all wf, i might count it a little more difficult).

Anywho, really, how often are you gonna come up against it in a practical game?
 

Tetsubo said:
Right. Wizards publishes a race years ago... THEN publishes a domain that handicaps that race in a way that NO OTHER race is handicapped...

Given the existance of Charm Person, Dominate Person, Hold Person, Cause Fear, Symbol of Fear, and so on, you might want to rethink your position on how unique the handicap is. The mechanism is a bit diferent, but the effect isn't all that dissimilar from many others already found in the game.
 

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