D&D 4E Is there a "Cliffs Notes" summary of the entire 4E experience?

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Of course, not everyone wants to be a Jedi, nor did everyone think that the Jedi abilities we saw in the prequels were a good idea. Besides, Star Wars games with all Jedi are boring. The game needs scoundrels (at the very least) to liven things up.
Than they can be wizards.
 

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Remember to port over the list of analogies, otherwise we will lose continuity and argumentative cohesiveness in the forked thread. They are ice cream (vanilla and pistachio so far), cars, brocolli, stew with rice, Transformers Age of Extinction, one sweater, apricot or orange (TBD) and one bug zapper.
"That night the caterpillar had a giant tummy-ache!"
 

Remember to port over the list of analogies, otherwise we will lose continuity and argumentative cohesiveness in the forked thread. They are ice cream (vanilla and pistachio so far), cars, brocolli, stew with rice, Transformers Age of Extinction, one sweater, apricot or orange (TBD) and one bug zapper.

Sorry to say, I think we've already lost any sense of cohesiveness in this thread already.
 

I have to admit, all of the malice pointed out martial classes trying to do anything too "unrealistic" makes me realize, in hindsight, the genius of Earthdawn's "everyone is magic".

Cause yeah, a warrior who calls up elemental forces to sheathe his skin in rock to shrug off blows, make tremendous leaps by riding the wind, etc lets you do all that crazy action from movies without worrying about the simulation-y problems.

Yeah, well, that's a different game people could choose to play if that's the type of game they want to play.
 







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