• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Is there a feat that combines Shot on the Run and Mounted Charge?

LordVyreth

First Post
In other words, I want to make a mount-heavy character that moves while mounted (in other words, the mount moves,) uses a ranged attack, and then moves again on the same round. Is there any published feat that does that? If not, how would you recommend making one?
 

log in or register to remove this ad

You don't need a feat.

Combat while Mounted: With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.


-Hyp.
 

have a mounted order of the bow initiate in our party who moves, have full attack with bow, and moves again, as described above.

Just awkward if u ask me, it seems to much for one round

i dont think u could do this on a charge as that isnt technically 'a double move'....move, fire X times, move and horse gets charge bonus to hit an oppenent????.
 

Hypersmurf said:
You don't need a feat.

Combat while Mounted: With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.


-Hyp.

Oh. Huh. That was easy. You even can do freaking full attacks on the run with mounted archery, albeit with the -4 penalty? And mounted archery even removes some of that. I'm very impressed. I guess that 3rd ed conditions you to do that sort of stuff via feats, huh?
 

Into the Woods

Remove ads

Top