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Is there a Motaur d&d 5e player class?

Rafael Martin

Explorer
I have watched the Progressive auto insurance commercials featuring a Motaur (half-man and half-motorcycle) and it leads to ask this question: is such a race would be possible for the d&d 5e game? It wouldn't be medieval fantasy, but I think d&d is way past that. How would you create a Motaur race for d&d 5e?
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Samloyal23

Explorer
Update Modern d20 rules, make it a cyborg. A motorcycle is not nearly as large as a horse, it does not manoeuvre the same way, cannot do kick attacks, and is just plain different. Don't be lazy.
 

Hawk Diesel

Explorer
Update Modern d20 rules, make it a cyborg. A motorcycle is not nearly as large as a horse, it does not manoeuvre the same way, cannot do kick attacks, and is just plain different. Don't be lazy.
1) Who said the OP was intending to use d20 modern rules? It looks to me like they are seeking a 5e solution to their desired concept.

2) Mechanics does not equate to what a thing is. There is nothing inherent about the magic missile spell that makes it this way except that we typically agree on how it works. The mechanics can remain the same, but it can still be changed in ways that don't affect the mechanics yet allow the spell to more easily fit a person's concept. Magic missile can appear as invisible darts of force, screaming skulls blazing in hellfire, or rocket fists that return to the user after the hit. These all change they way the spell feels, without altering the mechanics. This is not laziness. This is a viable solution to creating a concept, and one that is less likely to cause issues since you are not changing or adding anything new into the game, hence there are no concerns regarding balance when using this approach.

3) Yes, a horse moves differently than a motorcylce. But last I checked, 5e is not so simulationist in its approach that different modes of land movement need to be differentiated. Yes, a motorcycle is smaller than a horse, but the difference is not significant enough to make a difference with regards to size categories (a 4 foot tall dwarf and 7 and a half foot tall goliath are both considered medium sized creatures). And no, a motorcycle would not have a kick attack perhaps. But that attack can be reflavored in any number of ways to be more appropriate.

4) Don't assume there is one path to achieving a concept in D&D, or that any particular path is "correct" or diminish the contributions of those that offer suggestions. Besides, outside of calling my option lazy and suggesting some vague d20 modern rules, I didn't see you offer any concrete way of executing on the OP's concept. Easy to critique others when you don't have anything to offer as an alternative.
 

Rafael Martin

Explorer
1) Who said the OP was intending to use d20 modern rules? It looks to me like they are seeking a 5e solution to their desired concept.

2) Mechanics does not equate to what a thing is. There is nothing inherent about the magic missile spell that makes it this way except that we typically agree on how it works. The mechanics can remain the same, but it can still be changed in ways that don't affect the mechanics yet allow the spell to more easily fit a person's concept. Magic missile can appear as invisible darts of force, screaming skulls blazing in hellfire, or rocket fists that return to the user after the hit. These all change they way the spell feels, without altering the mechanics. This is not laziness. This is a viable solution to creating a concept, and one that is less likely to cause issues since you are not changing or adding anything new into the game, hence there are no concerns regarding balance when using this approach.

3) Yes, a horse moves differently than a motorcylce. But last I checked, 5e is not so simulationist in its approach that different modes of land movement need to be differentiated. Yes, a motorcycle is smaller than a horse, but the difference is not significant enough to make a difference with regards to size categories (a 4 foot tall dwarf and 7 and a half foot tall goliath are both considered medium sized creatures). And no, a motorcycle would not have a kick attack perhaps. But that attack can be reflavored in any number of ways to be more appropriate.

4) Don't assume there is one path to achieving a concept in D&D, or that any particular path is "correct" or diminish the contributions of those that offer suggestions. Besides, outside of calling my option lazy and suggesting some vague d20 modern rules, I didn't see you offer any concrete way of executing on the OP's concept. Easy to critique others when you don't have anything to offer as an alternative.
Thanks for the post, Hawk. I literally want to see if someone could create or help me create a Motaur. I actually think it could be an interesting race. With D&D you can literally do anything and I want to see this. I like the Centaur approach to it myself, but I would modify it. Its like a mix of Warforged and Centaur.
 

Hawk Diesel

Explorer
Thanks for the post, Hawk. I literally want to see if someone could create or help me create a Motaur. I actually think it could be an interesting race. With D&D you can literally do anything and I want to see this. I like the Centaur approach to it myself, but I would modify it. Its like a mix of Warforged and Centaur.
If you wanna go Warforged, you can use the Warforged Envoy from Wayfinder's Guide to Eberron. For their integrated tool ability, pick land vehicles. Now you have a Warforged that is also a vehicle.
 

MonkeezOnFire

Explorer
There's a third-party setting supplement coming out in a few weeks/months that may have something you could use:

The race creation rules in GeneFunk are great. With the abundant tables for enhancements and flaws as well as cherry picking some of the cyberware you could create some interesting things. Just have to keep in mind that the strength of the races skew higher than standard 5e so you would have to adjust accordingly. For instance you can buy +4 boost to a stat which would be bonkers for a D&D game.
 

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