Remathilis
Legend
I think there are two very fundemental things about 3e that have people hankering back to older editions.
1.) AoOs
2.) Skills/Feats (taken as one thing)
AoOs are debated to death. They force the PC into tactical thinking and keep them lined to a battle-map.
Skills are a bigger area. They fill the role of NWPS, which were decisively pass/fail. One number and thats it. Now, a DM who could once say "make me a dex check" or "make a save vs spell" or "make a weaponsmithing check" must now determine DCs. Unfortunately, the system of determining DCs are more formula than fiat, so DMs feel they must CONSTANTLY be looking up DCs and modifiers to keep the game flowing, as opposed to a pass/fail system or a more fluid range DC.
Also, feats do what some NWP/WPs did in 2e (esp later, like PO). They add cool abilities. Want to kick booty with a longsword? Take appropriate feats (much like a fighter could specialize). The problem is, these are added to an already maddening list of racial traits, class abilites, spells, and shifting skill mods. There is too much to keep track of as a player, and way too much for a DM.
The so-called complexity of these two things are the heart of the complaints. Additional classes, spells (including very complex ones, check out your 2e PH). and races didn't slow things down more back then. Unfortunatly, I'm not sure going back is the best way to fix that (at least for me.)
1.) AoOs
2.) Skills/Feats (taken as one thing)
AoOs are debated to death. They force the PC into tactical thinking and keep them lined to a battle-map.
Skills are a bigger area. They fill the role of NWPS, which were decisively pass/fail. One number and thats it. Now, a DM who could once say "make me a dex check" or "make a save vs spell" or "make a weaponsmithing check" must now determine DCs. Unfortunately, the system of determining DCs are more formula than fiat, so DMs feel they must CONSTANTLY be looking up DCs and modifiers to keep the game flowing, as opposed to a pass/fail system or a more fluid range DC.
Also, feats do what some NWP/WPs did in 2e (esp later, like PO). They add cool abilities. Want to kick booty with a longsword? Take appropriate feats (much like a fighter could specialize). The problem is, these are added to an already maddening list of racial traits, class abilites, spells, and shifting skill mods. There is too much to keep track of as a player, and way too much for a DM.
The so-called complexity of these two things are the heart of the complaints. Additional classes, spells (including very complex ones, check out your 2e PH). and races didn't slow things down more back then. Unfortunatly, I'm not sure going back is the best way to fix that (at least for me.)