I don't know if there is a
need, but I lament the fact that both the Dungeon! board game & classic D&D are no longer in print. These are classic & seminole games that, IMHO, deserve to be in print as much as Monopoly & Scrabble.
I don't think any version of D&D can really appeal to the board game crowd. That's the role for Dungeon!, & it probably only appeals to part of that market. I have to believe their is room for a game between Dungeon! & 3.5e.
The Moldvay/Cook/Marsh Basic & Expert sets are a complete game in 128 pages. It is heavily based on the original D&D--and who can argue the importance of that game--while being more approachable.
C&C may be able to fill roughly the same niche, but it's pedigree isn't as strong. It's a bit like playing Pictionary when you wanted to play Charades.
I was one of the many people who moved quickly from classic D&D to AD&D. But, looking back, I see that classic D&D had a huge influence on our AD&D games. We weren't really playing AD&D. We were playing classic D&D with AD&D window dressing.
I think part of the reason I never noticed this in the past is that how we played the game was based more on momentum from our Basic Set introduction &/or the practices of the people who taught us the game than on the rules printed in the books.
I've found most gamers to have had a similar experience. Their AD&D games were really somewhere between D&D & AD&D.
I found my way back to classic D&D & found it to be my prefered game. Those 128 pages weren't only good for their time; they're good today as well.
Likewise, I've played a couple of games of Dungeon! this year & both were a blast.
But as I said in my previous post, between C&C & second-hand materials, any need can be met--at least after a fashion.
Now TLG needs to produce a Dungeon! clone.
