Theory of Games
Storied Gamist
They can call it "Grape World".Oh, goodness.
God forbid there be sex in an RPG....
They can call it "Grape World".Oh, goodness.
God forbid there be sex in an RPG....
Sure. Let's think of one: Low stakes mundane drama.
I'm thinking Driving Miss Daisy. Or Leaving Las Vegas. Or Little House on the Prairie. Basically, just daily unremarkable life, "Papers & Paychecks, the RPG".
These works can be astonishing, emotionally moving dramas. But they achieve that by being scripted, and having highly skilled actors depict events that, even if they aren't epic in scale, are emotionally meaningful to human beings.
I think it would be difficult to make this into a game because we are not highly skilled writers, directors, or actors. We're just folks at a table. Making a game of this that isn't either boring or corny and awkward, would be difficult.
I wouldn't say impossible - in the scope of a single table, with the right people, almost anything might happen. But, in the scope of a published game? Not much chance of that working out.
A post-apocalyptic storygame about SEX!
Few rpgs offer balance.True Crime would make for a really poor RPG genre.
Firstly it’s already out there in the public domain.
Secondly the events are discovered in such a specific way.
Thirdly it doesn’t support balanced group play.
Sure but the lead detective will not be comparable to the forensic assistant that spends 3/4 of the adventures performing routine tests in a lab.Few rpgs offer balance.
I wonder if Procedurals work better with troupe style play for this reason.Sure but the lead detective will not be comparable to the forensic assistant that spends 3/4 of the adventures performing routine tests in a lab.
Sure but the lead detective will not be comparable to the forensic assistant that spends 3/4 of the adventures performing routine tests in a lab.