In a historical sense, I think 1e mechanical morass, 2e's unhealthy DM culture and fluff bloat, 3e's standardized rules and balance problems, 3.5e's splat-mania, 4e's unhealthy player culture (which has it's origins in 3.5e) and misguided balance obsession all led to what 5e is today. You can see how the culture of D&D has evolved as the different editions came out. When it was released, each edition had the salient features that the community felt were important. Each iteration gets a little better, though each edition (even 5e) has introduced new problems.
Problem?Prior to 3e's release, AD&D had a significant cultural problem that the DM could make arbitrary and even capricious rulings, and the players just had to accept that.
While I certainly agree that it varied from locality to locality, I do think the popular games of the time (particularly 2e and the original White Wolf lines) fostered a culture focused on DM creation of a narrative, and pushing the players to follow the narrative. I certainly think there was enough awareness of the problems that culture could cause that 3e was developed in opposition to it.I don't agree with this.
However, it's likely do to different localities and player bases, so I cant say that you are wrong.
Those DM that railroaded and scripted their stories didn't last long, so I think it was pretty self correcting on its own, and not a part of 3E development.
Problem?
That'd DM Empowerment, and it's back!
But, yeah, there's been a pendulum swing between DM-focus and Player-focus. The classic game was very DM-focused, the first two eds of the WotC era very player-focused, and 5e is back to a DM focus.
If he can hold on for another 10 or 15 years, the come-back cycle should get around to 3e.![]()
Niether, fashion famously comes back on a 20-year delay, for whatever reason, D&D seems to take 30...You're assuming it's more like a sine wave than it is like a parabola....
Huh? What player-entitlement over DM-empowerment? What edition did that arise in?
I feel 5e is actually somewhat to the middle.
Rulings not Rules, however...the rules we do have are fairly elegant and usable by the players. JMHO.
I feel 5e is actually somewhat to the middle.
Rulings not Rules, however...the rules we do have are fairly elegant and usable by the players. JMHO.