Agreed. I only like OSR game systems if “hacked” a bit. Small things like maximizing HP per level or applying ideas like “Fail Forward”, Fate points or 5e’s advantage/disadvantage. Or making zero HP “unconscious” rather than dead.The games back then felt heroic, awesome, exciting. OSR doesn't capture that to me. I love the idea of it, but it's just not there.
You know, rules that typically offend the OSR crowd in general. Oh well.