nswanson27
First Post
1) You want to keep playing AL adventures.
2) AL adventures are essentially self contained one shots. There may be a connection but since you have no idea who will show up and who will play, the adventures aren't remotely like home campaign play.
3) An "economy" only makes sense to worry about at all IF you are playing in a regular campaign where events build on one another from session to session.
4) AL play is NOT a campaign per se.
5) Suppose someone shows up to play in an AL adventure. They get 500 gold as their share of the loot for that session. That player then never shows up again. Do we really care what happened to that 500 gold?
6) If you are playing AL for the adventures then just ignore most treasure and say that it gets donated or something. Without an ongoing campaign, the whole concept of an economy is meaningless.
7) So play and enjoy the adventures and don't worry about the treasure. Getting rich means nothing for a character who isn't part of an ongoing campaign.
But the characters themselves do persist, and to that end an economy would make sense for the reasons you mentioned for a campaign. My point is that a more robust, functioning economy would be more "fun". The AL modules do award GP, and that seems to suggest it should be for "something", and my point that it could be for "something more" that what it is right now. I wasn't necessarily trying to single out AL. It was just the easiest way to illustrate my point. If a non-AL campaign has the luxury of a DM who can make the amassing of wealth something more than anecdotal, great for them. But overall, this aspect of the game could be done better.