Command Unit Supersoldier template
DNA activation key - Silver vial, needle injection. Looks like mercury.
Bonus Feat: Endurance
Regeneration - Double the number of hit points regained each day, either resting or not resting.
+4 Str, +2 Con, +2 Cha
+10 movement
Once per day for free, the character may utilize one of these powers as a move action. After that, he or she must spend an action point to activate the powers as a move actioun up to three additional times per day. After using powers four times per day, character is exhausted, cannot charge or run, and experiences a -2 on Str and Dex until he or she has rested.
1. Regeneration - For 10 rounds, heal 1d6 hit points per round. This will also allow the supersoldier to set a broken bone instantly, or gain an additional saving throw against a poison or disease at a +2.
2. Super speed - Gain +15' feet per round for 10 rounds. This stacks with the additional movement gained from the template.
3. Add +4 to an initiative roll or reroll an intiative roll. This power can only be utilized once per combat encounter.
DNA activation key - Silver vial, needle injection. Looks like mercury.
Bonus Feat: Endurance
Regeneration - Double the number of hit points regained each day, either resting or not resting.
+4 Str, +2 Con, +2 Cha
+10 movement
Once per day for free, the character may utilize one of these powers as a move action. After that, he or she must spend an action point to activate the powers as a move actioun up to three additional times per day. After using powers four times per day, character is exhausted, cannot charge or run, and experiences a -2 on Str and Dex until he or she has rested.
1. Regeneration - For 10 rounds, heal 1d6 hit points per round. This will also allow the supersoldier to set a broken bone instantly, or gain an additional saving throw against a poison or disease at a +2.
2. Super speed - Gain +15' feet per round for 10 rounds. This stacks with the additional movement gained from the template.
3. Add +4 to an initiative roll or reroll an intiative roll. This power can only be utilized once per combat encounter.